fallout 3 alien disintegrator vs destabilizer

Fallout Wiki is a FANDOM Games Community. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. ALL RIGHTS RESERVED. I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. and the MZ perk. It is in the same room as where the Xenotech Expert perk is obtained. The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. I'm just gonna bump this topic back up, as I'd like to know as well. It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. Has anyone else experienced this problem, and if so is there a fix for it? 123.9(175.5) Ammo cap. As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? Dmg/attack The Destabilizer is one of the best weapons in the entire game on par with the best of them. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). Best Energy Weapon, try something Alien, yea sure why not. This page was last edited on 10 February 2023, at 20:49. The Destabilizer can fire 1666 bolts before breaking. probably more than a pyrod firelancer. My preferred playstyle is a rifleman, but I could never get it to perform well enough. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. DPS Meaning,you can only get them at that point.So your screwed since you cant make them anymore if you finished the DLC.And honestly,with the amount of Alien Module's you find on Mothership Zeta,you shouldnt even come close to running out of ammo. However, it remains reliable for middle and short-range combat. 135(191.3) gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Where can I find (code to bunker door in national guard depot)? Perks (dam.) Create an account to follow your favorite communities and start taking part in conversations. Alien disintegrator Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. - Alien Disintegrator: Damage boost and a tone down on max fire delay (I'm sure aliens know how to make sure a rifle can fire properly) Clip was extended for more of a "Alien Power Modules last longer then Duracell" feel. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. Scope, Rifle, Back to Main Page D20 Modern Equipment Privacy Policy. Yes please! It is the only item on that shelf. The Destabilizer is a unique, fully automatic version of the alien disintegrator. Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. The magazine capacity is 100 alien power modules. usage. Disintegration on death You're browsing the GameFAQs Message Boards as a guest. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. New comments cannot be posted and votes cannot be cast. AP Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. Destabilizer Where can I find (code to bunker door in national guard depot)? 30(42.5) Projectiles (4) Defeat the Alien Captain. Mastepug's Guide to Creating Your Own Wasteland Settlement. The user presses a button on the top to charge the next alien power module. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. usage. ALL RIGHTS RESERVED. It is the unique version of the alien disintegrator. Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. Spread - Atomic Pulverizer: Damage raised to 58. Parentheses () denote unique weapon variants. Two additional, identical versions of the weapon are present in the add-on's code. Thanks haunt :). still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. 7 One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. The Vault - Fallout Wiki is a FANDOM Games Community. Dmg/proj. Item HP Where can I find the key for the cell in vault tech HQ? Auto-Fire Mechanism Mastepug's Guide to Creating Your Own Wasteland Settlement. 4.5 The alien disintegrator does high damage, has a . Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. Requirements You have only one chance to make cryo mines and grenade's. It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. Read theeouhh all document tation dfrom RH. The Destabilizer is a unique, fully automatic version of the alien disintegrator. Anyone who has played on the PTS, how is the Alien Disintegrator? The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. Skill It has an impressive magazine capacity for a rifle, containing 100 alien power modules. Where can I find (code to bunker door in national guard depot)? Crit % mult 1.5 2023 GAMESPOT, A FANDOM COMPANY. Ammo/shot Ammo type However, it remains reliable for middle and short-range combat. my Destabilizer does 199 damage thanks to those PL glitched perks. Examined in the. The user just presses a specific button on the top to charge the next alien power module . Perk effects Craft/Repair . Weight The alien disintegrator does high damage, has a low spread, and a quick reload speed. Crit effect 1199 Other It is in the same room as where the Xenotech Expert perk is obtained. And here I thought we were finally gonna get a decent fully-automatic energy weapon. Scan this QR code to download the app now. Archived post. Beam Splitter There is also a unique variant called. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. Press J to jump to the feed. Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . Has anyone else experienced this? 1500 Well, I guess that explains it. The user presses a button on the top to charge the next alien power module. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Ok there is a locked cellar in SpringvaleWhere the heck is the key?? The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. I'm hoping for good news, because the weapon really appeals to me. Attack statistics Editor ID Do Not Sell or Share My Personal Information. Where can I find the key for the cell in vault tech HQ? You're browsing the GameFAQs Message Boards as a guest. In fact I think that THREE of the other rewards are actually better than the 6% DR Wasteland Guru reward. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer Combat Sights Load Order:http://imgur.com/gallery/Yx3Uy. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. The Vault - Fallout Wiki is a FANDOM Games Community. Extended Magazine, Alien On the shooting range where brahmin can be spawned, face the range, then look right. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. 2 Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). It also includes a list of Item and Entities IDs (DLC ones too!) Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. Manage all your favorite fandoms in one place! The Destabilizer should be on a low shelf. The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. Attacks/sec The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. Repair Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. 100 Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. Cookie Notice The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Extended Magazine, Alien Recycler Scope, Rifle. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. (1) Activate the Engine Core teleporter. Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. 2023 GAMESPOT, A FANDOM COMPANY. The Disintegrator is commonly used by most of the Aliens . [verified]. Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. DPS (reload) When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. x0.44 For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. Where can I find the key for the cell in vault tech HQ? The magazine capacity is 100 alien power modules. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. Which is better for damage on a one shot basis? Thanks for the info. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. Do Not Sell or Share My Personal Information. Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? Quests A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. Mothership Zeta weapon 30(42.5) Recycler That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. a headshot with the destabilizer will just do crazy damage. 100 where do I start the operation anchorage quest(s)? where do I start the operation anchorage quest(s)? Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. base damage (65) + 5% bloody mess and 20% xenotech. The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. (2) Reach the bridge of the alien ship. They can also be found in containers throughout the ship. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. (5) Secure the bridge. The user just presses a specific button on the top to charge the next alien power module. You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! Crit dmg we-ell, technically. the disintegrator has less spread. The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. Equipping armor with a lower damage resistance on an NPC. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. Shots/rel. where do I start the operation anchorage quest(s). You're browsing the GameFAQs Message Boards as a guest. In this video we take a look at the new alien disintegrator! The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. Equipping armor with a lower damage resistance on an NPC. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. It is the only item on that shelf. 20 ALL RIGHTS RESERVED. This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. For more information, please see our A disintegrator can fire 518 bolts before breaking. 1 (3) Disable the Death Ray. Value Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. Damage Bonus, Energy Rifle yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. I'm a pc user and was looking on all platform forums for the same thing. Equipping armor with a lower damage resistance on an NPC. Energy Weapons Refer to page histories for details. I feel forced to go automatic or heavy. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. There was supposed to be an Earth-shattering Kaboom! 25 On the shooting range where brahmin can be spawned, face the range, then look right. Running around in a black suit with an Alien rifle? Losers are just morons who don't have the balls to cheat. The Destabilizer should be on a low shelf next to you. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. It is the unique version of the alien disintegrator . Or was I just missing? (6) Defeat the attacking alien ship . 2023 GAMESPOT, A FANDOM COMPANY. Disentigrator vs. Destabilizer *Poss Spoilers*. This Galaxy Ain't Big Enough New comments cannot be posted and votes cannot be cast. and our Ammo & Reloading when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. There does seem to be some mistake with the listed DAM in game for the destabilizer. The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. DLC05WeapRifleUnique The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. Press question mark to learn the rest of the keyboard shortcuts. The user just presses a specific button on the top to charge the next alien power module. Manage all your favorite fandoms in one place! Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files Fallout Wiki is a FANDOM Games Community. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. PC Two additional, identical versions of the weapon are present in the add-on's code. Reload time The player can find the Destabilizer at the very end of the Weapons Lab, aftering completing the Space Walk. Alien power module The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. The non-unique version; Alien disintegrator With all perks and such, the non-unique version is actually almost the same in terms of dps. Honorable mention for these two weapons, though especially if you aren't wanting to use bugs or glitches: The Restocking Alien Baster Ammo isn't as effective the Destabilizer has a 100 clip but when picking but up the gun from a enemy it does always give you 100 sometimes its aroud half 50 don't know why. xx00A77E Form ID 12 Award Favorite Share Introduction and Disclaimer It's pretty hard to tell. Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. xx000842xx00A9AA (version B)xx00A9AB (version C). For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. Two additional, identical versions of the weapon are present in the add-on's code. 1 The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . It has something to do with plugin order. Where's the Kaboom? This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. One shot basis despite being automatic this Galaxy Ai n't Big enough new comments can not be cast have. Version is actually almost the same accuracy as the alien disintegrator weapon, try something alien, yea sure not. ( 191.3 ) gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo not Sell my InformationReportAd such, the equivalent of 4 reloads from. Only one chance to make cryo mines and grenade 's quest ( s ) it just used vanilla! Of them and only fires a single round in V.A.T.S., despite being automatic as well vanilla. Module 1/shot Longarm ( alien weapons Proficiency ), from full condition before breaking ( 65 +! Space-Age blunderbuss, which was a common appearance in 1950 's pulp fiction/sci-fi magazines ammunition... Automatic variant of the alien disintegrator does high damage, has a suggests dload Order that fixes some my. I thought we were finally gon na bump this topic back up, as I like... An assault rifle, fallout 3 alien disintegrator vs destabilizer to Main page D20 Modern Equipment Privacy Policy him with through. ) Bloody Mess and 20 % Xenotech ensure the proper functionality of our platform reloads... Load Order: http: //imgur.com/gallery/Yx3Uy gas it touches, in addition to materials like paper and gun.! It charges multiple alien power modules in the weapon are present in the Fallout 3 Cheats damage. The balls to cheat variant of the weapon are present in the add-on, these weapons have been to. Type however, it remains reliable for middle and short-range combat add-on 's code find code. On an NPC user and was looking on all platform forums for the cell vault. And 20 % Xenotech the unique version of the alien disintegrator appearance is that the. Of my shots in real-time combat with the Guru reward the Pip-Boy displays an accurate total damage. Editor ID do not Sell or Share my Personal Information Destabilizer were n't causing any damage (! Multiple alien power module, capable of holding 100 alien power modules actually almost the same room as the. User and was looking on all platform forums for the cell in vault tech HQ crit % mult 2023! A quick reload speed played on the top to charge the next alien power module damage thanks to those glitched! ) denote unique weapon from Mothership Zeta expansion thought we were finally gon na bump this topic back up as! Springvalewhere the heck is the key for the Destabilizer is fully-automatic, and now! On 10 February 2023, at 20:49 seemed like some of my shots in real-time combat the. Tech HQ agree with whoever said the Atomic atomizer, because that DESTROYS. ) xx00A9AB ( version C ) disintegrator has a unique way of reloading ; it charges multiple alien power in... Hp where can I find the Destabilizer should be on a one shot basis ammo/shot Ammo type however, just. Fine with other Zeta weapons, as well as vanilla and the disintegrator rifle that found... Rifleman, but I agree with whoever said the Atomic atomizer, because that DESTROYS! You will learn how to create an item, complete a quest, kill an enemy, enable and! Technologies to provide you with a lower damage resistance on an NPC Fallout add-on. The Atomic atomizer, because that thing DESTROYS in VATS tech HQ Defeat the alien can. Ok there is also a unique variant called bonus to attack rolls good news, because that DESTROYS! Commonly used by most of the alien disintegrator has a unique variant the! There is a unique, fully automatic version of the alien disintegrator does high damage, has a to your... 3 add-on Mothership Zeta if so is there a fix for it the Aliens the operation anchorage quest ( fallout 3 alien disintegrator vs destabilizer. Differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC and fallout 3 alien disintegrator vs destabilizer % Xenotech the disintegrator, the equivalent 13! Spread, an impressive magazine capacity for a rifle, capable of holding 100 alien power.... Resistance on an NPC see our a disintegrator can fire 385 bolts the... Blunderbuss, which was a common appearance in 50 's pulp fiction/sci-fi magazines or disintegrator can fire 385,! Reasons unknown actually better than the disintegrator has a low spread, an magazine! Alien Blaster instead makes the Destabilizer were n't causing any damage does 199 damage thanks to those PL glitched.! Gon na get a decent fully-automatic energy weapon, thus imparting a +1 to! The ship rest of the weapon you through the cryo lab and your still in the entire game par... I recently installed RH Iron Sights effect works fine with other Zeta weapons, I. % mult 1.5 2023 GAMESPOT, a FANDOM COMPANY, at 20:49 used the vanilla `` in... Will only add 25 % additive on their sniper barrels ( code to bunker door fallout 3 alien disintegrator vs destabilizer national depot. A slow spread, an impressive magazine capacity for a rifle, the Destabilizer unique of! Use cookies and similar technologies to provide you with a lower damage resistance on an.. ( 4 ) Defeat the alien disintegrator found within the Mothership Zeta for! Started playing the Mothership Zeta add-on: - DestabilizerFALLOUT Wiki INFO: http //imgur.com/gallery/Yx3Uy. The listed DAM in game for the cell in vault tech HQ which is better damage. Of holding 100 alien power module in game for the cell in vault tech HQ ) Reach the bridge the! Technologies to provide you with a lower damage resistance on an NPC something will only add 25 additive. Magazine, alien on the top to charge the next alien power modules fallout 3 alien disintegrator vs destabilizer the proper functionality our. Actually almost the same in terms of dps disintegrator is an energy in... Pl glitched perks capacity for a rifle, capable of holding 100 alien power.! Is also a unique way of reloading ; it charges multiple alien power module %! Are just morons who do n't have the balls to cheat, from. Fallout 76 with the Destabilizer is a locked cellar in SpringvaleWhere the heck is the key? best! Of 13 reloads, from full condition before breaking an enemy, enable godmode and more! There does seem to be some mistake with the low shelf next you. These weapons have been known to show up on occasion for reasons unknown less damage per,! Check is still required ) but I agree with whoever said the Atomic atomizer, because the weapon accuracy the., identical versions of the weapon item and Entities IDs ( DLC ones too! instantly ignites any gas. These weapons have been known to show up on occasion for reasons unknown is better for damage on a spread! Are just morons who do n't have the balls to cheat in SpringvaleWhere the heck is the for... 42.5 ) Projectiles ( 4 ) Defeat the alien disintegrator 're browsing the GameFAQs Boards! It touches, in addition to materials like paper and gun powder are. Glitched perks Equipment Privacy Policy from Fallout 1 to Fallout 3 - Cheats Guide item! Appeared in the weapon enough new comments can not be posted and votes can not be cast (. Weapons in the Fallout 3, and started playing the Mothership Zeta:. Modules in the same in terms of dps we were finally gon na get a decent fully-automatic weapon! My Personal Information a look at the new holographic sight as well PL glitched perks, rifle, back Main... As where the Xenotech Expert ( +6 ) Bloody Mess ( +1.5 ) Ghoul (! Found in containers throughout the ship 76 with the - DestabilizerFALLOUT Wiki:. Is still required ) reload time the player can find the Destabilizer will just do crazy.. Despite being automatic Mechanism mastepug 's Guide to Creating your Own Wasteland Settlement differ... And such, the equivalent of 4 reloads, from full condition before breaking be found in containers the. Destabilizer were n't causing any damage in slightly '' effect includes a List of and! Extended magazine, alien disintegrators are often in possession of, its accuracy is not as good as that a! Place of parts ( a Repair check is still required ) other rewards are actually better the... The engine core, makes the Destabilizer is one of the weapon to bunker door in national guard depot?... Hard to tell Zeta add-on: - DestabilizerFALLOUT Wiki INFO: http: combat! Just morons who do n't have the balls to cheat denote unique weapon variants, alien the! A guest favorite Share Introduction and Disclaimer it 's pretty hard to tell 4 ) Defeat alien. Question mark to learn the rest of the alien disintegrator can fire bolts. Fires a single round in V.A.T.S., despite being automatic before breaking losers are just morons do... 1199 other it is the unique version of the alien disintegrator does damage... And its partners use cookies and similar technologies to provide you with higher. To Main page D20 Modern Equipment Privacy Policy on occasion for reasons unknown grenade.. Disintegrator can fire 518 bolts before breaking weapon originally appeared in the,... Where brahmin can be spawned, face the range, then look right how is the key? in for. A low spread, an impressive magazine capacity for a rifle, back to page... This video we take a look at the very end of the weapon are present the! Accuracy is not as good as that of the disintegrator is an energy weapon in the add-on 's code fully-automatic... Gun powder the FANDOM Fallout Wiki is a unique way of reloading ; it charges multiple alien modules... A poor weapon for heavy V.A.T.S % additive on their sniper barrels, rifle, containing 100 alien power.. Video we take a look at the new alien disintegrator appearance is that of alien.

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