blue mage spell learning

It's faster than sudden lunge or headbutt. lvl 97 - Tourbillion - Physical - 108 MP - Khimaira (Arcana) - Damage to enemies in an AoE: Additional Effect: Defense Down (Blunt) - Unbridled Knowledge - Another fun spell, does strong damage (when CA/Efflux are used) with STR and MND modifiers, as an AoE spell. Read more: Heres what its like to attend Final Fantasy XIV Fan Fest. lvl 60 - Death Scissors - Physical - Physical Damage (Slashing) - Finally another physical spell! INT based modifiers. These enemies can be found in the open world, dungeons, raids, trials, and the Masked Carnivale. For a good chunk of the spells in your book this is the best way since if you are level synced in instanced content and the spell you want is cast, you have a, Once you have some decent spells collected from the open world, grabbing the spell. At the most it's a toy. Gives Max HP Boost Trait on it's own. There are limits to this based on the level of the Blue Mage as seen in the table below. It's stronger than wild carrot, based on MND and on a lesser degree VIT. But beware that it's not cure, it's regen. This does just that. If the leve doesnt appear on the list at first, take another leve and finish it and this one should appear. When paired with gear, INT and Magic attack bonus atma in abyssea, you can push some good numbers, plus the MP cost doesn't matter so much anymore with refresh atma and MP boosts. Increases the effect duration of blue magic usable under the effects of Unbridled Learning that affects party members. lvl 61 - Maelstrom - Magical - AoE Water Damage with Additional Effect: STR Down - Another costly nuke that has INT as a main modifier, with a MND secondary modifier. This gives an 8% bonus to skillchains you participate in. lvl 44 - Mandibular Bite - Physical - Physical Damage (Slashing) - A very useful physical spell, it does good damage, costs less MP than Jet Stream, but the damage is on par with it. Some spells cause blindness, some give weight (gravity), attack down, and so forth. Itll just affect your sword damage. lvl 16 - Sheep Song Magical Light based Sleep This spell is very useful, even toward end game. It can make gilfinder with charged whisker. If you need another stun that can do decent damage, you can set this (also part of the Store TP trait combo). You can also do this by unsyncing The Navel (Extreme) with a level 90 buddy. lvl 81 - Final Sting - Physical - 88MP - Bees - Deals physical damage proportional to HP. Creates the Store TP trait with other spells. You can also get it from a synced run of Dragons Neck. lvl 99 - Subduction - Magical (Wind) - 27 MP - Maroliths (Arcana) - Deals Wind damage in an AoE with additional effect: Gravity II - 6 Set points - A very good AoE nuke when combined with an INT/Magic ATK/Magic Damage+ set. lvl 30 - Grand Slam Physical AoE (Blunt) damage Not very useful in most cases. However, when a blue mage sets Bomb Toss, the results are much different. The first few abilities are pretty simple to get, but youre going to need some skills to get them from the monsters who level in the 50s. It can last a decent time too, like two minutes when not resisted or broken prematurely. Gives Max HP Boost trait on it's own. It's a great spell for your regular rotation of non-CA/Efflux spells. You'll need to dedicate 8 spell slots to get this trait, and a LOT of spell points. Can be combined with other spells for the dual wield trait. Deals ice damage to all enemies in a wide arc to your fore and flanks with a potency of 290 for the first enemy, 15% less for the second, and 30% less for all remaining enemies. You won't really resist sleep from a mob that uses it that's strong enough to sleep you. Also, of big importance is the fact that certain mobs in Aht Urhgan (Colibri and Greater Colibri, but not Lesser Colibri) can mimic magical spells and songs cast at them. If you're in a party with other Blue Mages and one person learns the spell, everyone else will, too. This magical accuracy upgrade is less than "Physical Blue magic Acc" but it affects magical nukes and physical additional effects. This is something that comes up frequently while trying to learn spells in instanced content. Shares a recast timer with Shock Strike. Harry Shepherd Former PCGN guides writer and purveyor of puns. I never really used this. The amount of damage absorbed by this spell is computed by your level and blue magic skill. You don't want to get a Thunder IV spell or whatever mimicked (it's not reflect, reflect would imply that the spell is bounced back without affecting the mob that you cast the spell at, the colibri is still vulnerable to spells, it just casts it back if it's still alive after getting hit) back at you or your tank. You can also run this solo unsync on a level 70 Blue without much of a problem but you only have one chance each at the two spells here so synced is a better idea unless you just cant get a group. lvl 34 - Smite of Rage - Physical - Damage (Slashing) - It does some nice damage, and when combined with Bludgeon, it gives you the undead killer trait. Take along a death or flat damage spell to use on the boss as hes vulnerable to them. However, you need a specialized build to get the most out of it. lvl 46 - Geist Wall - Magical - AoE Dispel (Darkness) - Useful, if you can't get in front of the mob, or you need to another dispel (such as for certain assault missions like Lamia No 13), though be careful with nearby mobs, since it is AoE. It doesn't affect physical spells though. Also, it's useful for setting in conjunction with Frost Breath or Chaotic Eye for the Conserve MP job trait. 2. Part of "the Big Three" spells (Hysteric Barrage, Frenetic Rip and Disseverment). To unlock Blue Mage spells, you have to first witness a monster using that spell in combat and then defeat the monster. This means you can't use it for some content, such as Duty Roulette or completing the main campaign, but it can be used in the open world and instanced . Has Distortion and Liquification skillchain properties, so it can supposedly make darkness with Requiescat, but it's not worth it, the damage isn't that strong. Very costly light base fan-shaped nuke. According to someone else's test in ballista, it dispels ALL buffs on all the mobs it hits. I think it's safe to say you can replace frenetic rip with it, especially since it costs one less point than Frenetic rip (2 points vs 3). However, it isn't that useful, since your sword damage isn't as good as say a WAR's dual wielding axe with rampage, or any higher level G-Axe skill. Blue mage is known as a limited job. ), The dungeon spells that you need to learn to complete the Blue Mage class quests are 100% drop even when unsynced, but I can confirm that it is. Spell Learning Mechanics and Locations This page will outline the actual process for how to learn Blue Mage spells, as well as list all spells and where to learn them. If you're a serious BLU, you want to gain as many job points as possible. You will need to learn this spell to gain access to the level 30 Class Quest Scream Blue Murder, You can also get this from the last boss of Amdapor Keep (Normal). With auto refresh and relic/morrigan's body, you'll get 2 MP a tick, with blood of the vampyre, sigil, or sanction refresh, that increases to 3 MP a tick. lvl 82 - Vanity Dive - Physical - 58MP - Wanderers - Physical Damage: TP modifies Damage (Slashing) - Does good damage without CA active, and it's one hit, so it doesn't feed TP. Makes all those MP expensive spells from unbridled wisdom sometimes cheaper to cast. Many spells have such a long cast time that it is too hard, or impossible to self-burst off your own skillchain (like 1000 Needles). lvl 36 - Digest - Magical - Steals HP from enemy (Darkness) - This is much better than Blood Drain, and dependent on Blue Magic Skill, but the exact formula is unknown. Somewhat disappointing to see that it's not modified by enmity, but it's probably for the best. Also can be used to solo Light (Light, Thunder, Fire, Wind): Savage Blade > Cannonball > Light. BLU gets 7% with their set trait. This is wrong. RT @ImmortalsAveum: Master your magic: Pre-order the #ImmortalsOfAveum Standard Edition and get the Purified Arclight, a unique blue sigil that will unleash more power for some of Jak's spells. Water Bomb can be used for Conserve MP. It removes one negative status effect that erase can remove from the whole party. Increases blue magic spell damage while under the effects of Burst Affinity. At high levels, once you get Savage Blade, you can do Self-Distortion, and Self-Light very easily. They all have a variety of effects. So it only potentially has use when you're using /THF (cannonball), /RDM (magic nukes), or /SCH (healing, campaign battle). For example, Subduction has Gravity II as an additional effect, it'll slow down the enemy's movement speed greatly. A Blue Mage 's sole purpose is to protect the empress of Aht Urhgan. You can also get this in the #24 Masked Carnivale fight Amazing Technicolor Pit Fiends from the Act Three boss, Epilogi. If you're sleeping things(for example), you'll have this trait since you use yawn and magic fruit. No reason not to set this if you're meleeing and casting physical spells. It makes accuracy bonus with disseverment, frenetic rip, or dimensional death. Unable to move or take action for the duration of this effect. For example, if you're fighting colibri, you can't really use sushi on them, because if you get hate, they can take your food away by using Snatch Morsel, and if you use something expensive like Sole Sushi, it'll be hard on your wallet. They're as varied as the enemies that give us our spells. I've also added job traits, since we've gotten more traits lately, some more useful than others. Maybe try to upgrade this second. Just like a DD needs accuracy to hit a mob, a Blue Mage needs accuracy to insure not just their sword hits connect, but their spells connect too. lvl 84 - Auroral Drape - Magical - 51MP - Weeper - AoE Blind and Silence (Wind) - It blinds and silences the target, a nice two-for-one enfeeble. #8. lvl 48 - Blood Saber - Magical - Drains HP from all mobs in range (Darkness) - Seems fairly pointless in most situations, it's not as strong as Digest, and if you're getting pummeled a bunch of mobs, you're better off trying to sleep them all than draining their HP. They are your most cost efficient, fastest casting/recasting, and strongest spells available. However, you'll be using up many spell slots of spells you probably won't use that much to get the higher versions. It has somewhere around a -60 accuracy penalty according to some testing people did (BG wiki/forum). Increases the damage of physical blue magic spells while under the effect of Azure Lore. You may have this early on, but again, you probably won't use any killer trait much. The poison effect is 4 HP/tick, but only lasts for 30 seconds, so it does around 40 damage worth before the poison wears off. Restores own HP and the HP of all nearby party members by an amount equal to your current HP. Increases damage you deal target by 50%. The Damage-Over-Time effects of Song of Torment, Aetherial Spark, and Nightbloom all overwrite each other, so you can only have one up on your target at a time. They are all affected by MND (some are also affected by VIT, Wild Carrot and Magic Fruit in particular), just like cure is. It's trash. Scan ( Su) This spell has replaced Sub-zero smash for my normal casting set: auroral drape + wind breath makes the Fast Cast I trait. Very useful in case you don't have a RDM or BRD (or if the one you have is too busy to dispel at the moment, or he sucks). Note that the drop isnt guaranteed so you may need to repeat the leve multiple times. Diffusion doesn't affect it because it's not a buff. Plus it's got a very very fast recast time. You will need to learn this spell to gain access to the level 40 Class Quest Blue Gold. Unlike in your traditional FFXIV jobs, you learn new Blue Mage spells by defeating specific monsters in battle although others will be given to you after youve unlocked a specific number of spells. It's +10 MP, which you'll spend in one spell. This spell isn't so good against mobs that have high evasion or high defense. They are similar to weapon skills, in that they are have different stat modifiers that affect the damage. It is overridden by stoneskin, and is affected by your level and blue magic skill. Deals fire damage with a potency of 220 to all enemies at a designated location. if your skill and magic accuracy isn't high enough the gravity won't land. This damage rating caps approximately 15 levels above the level of the spell. It's good for saving spell points to more easily fit in the Triple Attack Trait when you set other double attack spells (you need two extra double attack trait spells to get triple attack). This action does not share a recast timer with any other actions. lvl 48 - Sickle Slash -Physical - Critical Damage (Slashing) - Very powerful, can be alternated with Jet Stream and Mandibular Bite. It'll save your life if you're solo or something. Gifts are bonuses you gain for have enough job points spent. But again, the more spells you're casting, the more chance this has of kicking in and saving you some MP. lvl 99 - Sweeping Gouge - Physical (Slashing) - 29 MP - Raaz (Beasts) - Two hit attack: additional effect defense down - A weaker attack, but gives a defense down effect. Has no effect on enemies whose level is higher than your own. lvl 70 - Asuran Claws - Physical - Six-fold Damage, accuracy varies with TP (Blunt) - This is a new spell, learned from Gnoles. Its low cost, and still usable at level 75, though it wont take a whole lot of punishment. The silence effect lasts upwards to one minute. But it does have a long range like cannonball. This is helpful on high agility/evasion mobs since it's very strong (more than -35 AGI) but the effect decays over time, and does 18 damage per tick. Delivers a jumping attack with a potency of 80 to target and all enemies nearby it. It lasts longer than the white magic Haste spell too, though it's slightly less haste. It's very situational. Deals water damage with a potency of 90 to all enemies in a cone before you. Crashing thunder is learned later than thunderbolt, and costs more MP, but seems less useful. Pick up at the same time you grab Glower (10) and Sticky Tongue (31). Just like a DRK/THF doesnt use sneak attack with Guillotine, dont expect to use sneak attack with bludgeon and expect a HUGE damage increase, only the first hit of the spell will get the damage bonus. The modifiers are cure potency, and your max HP. You'll never use it. It also reduces spell interrupt rate. This is a new trait, it makes spells burst for more damage. Rather than adding new skills to your arsenal by increasing your level, you get new Blue Mage spells by learning them from monsters by defeating them in battle and using each ability in the. It might be a good time to start leveling your cooking skill. Want to know what Blue Mage spells you can learn? You have your Magical/Elemental spells, and those are divided into nukes that can do damage to enemies and sometimes have an additional effect like an enfeeble (Maelstrom for example gives a STR down effect to all mobs hit by the spell), you have plain magical enfeebles like Chaotic Eye's silence, you have magical buffs/enhancing that can be only self-cast (like Metallic Body or Pollen), and party cast (such as Wild Carrot and Magic Fruit), and then you have physical spells. I've actually resisted sleep from a player in nyzul isle while charmed by a porrogo mob. It has LIGHT? Learned from the bee wildkeeper reive or bee in delve. Goblin Rush and Benethic Typhoon. . 3. level 2. It can also be used for getting Conserve MP. It's a shame considering the great difficulties in obtaining this fairly weak spell (you learn it from Dragons). Then, to unlock Blue Mage spells, youll need to find the right monster, at the right level, and in the right place. Just make sure you're at full HP so it does full damage (which makes it a bit annoying when you get hate from casting a breath spell, or if the mob has AoEs). Damage varies with TP - Probably going to see as much usage as self-destruct sees, which means, it'll likely never get used. Gives Attack bonus job trait on it's own. Helps azure lore physical spells' damage a bit. Needs to be cast with Unbridled Knowledge. As of now, there are well over 100 blue mage spells. lvl 08 - Cocoon Magical Defense Bonus +50% This is also a very useful spell, this increases your DEF by 50%. You can also pick this up from the Mechanoscribe in Act Two of the Masked Carnivale fight #24 Amazing Technicolor Pit Fiends. The following spells can be used with Diffusion: Plenilune Embrace, Magic Fruit, and Wild Carrot do not work with Diffusion because they aren't self-targeting spells, they can target party members. Enhances the potency of Conserve MP while under the effects of Unbridled Wisdom. lvl 99 - Crashing Thunder - Magical - 172MP - AoE thunder damage - Waktza (Birds) - Obtainable from waktza (Hurkan and Cailimh) from Marjami Ravine WKR and delve. Slap on as much DEF, STR, and VIT as you can, use Cocoon, CA + SA, get behind the mob, and launch your cannonball. Efflux increases the TP bonus of spells, and stacks with chain affinity. lvl 64 - Yawn - Magical - AoE Sleep for all enemies facing you (Light) - A very useful spell, though enemies need to be facing you, so maybe it might be useful for you do to do a spell like Actinic Burst to get their attention, then hit them with Yawn to put them to sleep. Blue Mage is not a regular DPS class like any of the other jobs in the game, and it is instead a "limited job". Oct 27, 2021 @ 3:25am Originally posted by . It's got a distance like cannonball or regurgitation. It's only one spell point though, so you could set it with Cursed Sphere for a cheap Magic Attack Bonus trait. Work on this first. Triggering yellow weakness greatly enhances the drop rate for upgrade items for trials/empyrean equipment, and it stops the mob from casting magic for a short period of time. At merit level, you can give the whole party a boost with the merit ability Diffusion, the whole party in range will get the accuracy and evasion bonus. An unbridled learning spell. If you do, theyll be recorded in the Blue Magic Spellbook under Character in the main menu. Some spells can be learned solo by taking specific battle leves that spawn mobs who have the spell. lvl 40 - Terror Touch - Physical - Damage (Blunt) and Additional Effect: Attack Down - It's useful only for the attack down effect, it has a long cast time for physical spells. Try this only if you cant get a synced group. This is useful even at high levels and in BCNMs. Combines with Animating Wail to make the dual wield trait. But there are also other magic spells that are useful, if youre geared correctly for them. Deals unaspected damage with a potency of 50. Gives the Magic Attack Bonus trait alone when set. If you can do so, you can also magic burst MP Drainkiss if you're EXPing on something with MP (like Crabs). lvl 04 - Sprout Smack Physical Damage (Blunt) and Additional Effect: Slow This spell does something neat, it gives the enemy the Slow status effect, around 15% Slow. Replace Refueling with this as soon as you can use it, it's a godsend. Can be used with Diffusion to grant the whole party the DEF buff. Also, the MP Drain won't work against undead. A light staff can help the potency of this spell. Not much special to say about it. BLU can get a lot of Store TP gear though. Spells come from different kinds of mobs that serve different roles in Vanadiels ecosystems. Shares a recast timer with Mountain Buster. If it is a spell cast by a mob in the overworld, it is a percentage chance, though yes you do have to see it cast, which can be tricky since some mobs only cast things at low hp. You may also learn the spell while in a party. Does darkness with Chain Affinity Chant du Cynge, making it the most effective self-skillchain closer with with access to the Almace or Badelaire swords. See the notes for that spell if you want to try it. lvl 85 - Quadratic Continuum - Physical - 91MP - Gorgers - Four hit damage: Damage Varies by TP (Piercing) - Could be a good addition to our bread and butter physical spells (the big 3 or 4 if you count Vertical Cleave). It's free haste. Creates the Counter job trait. Related: Final Fantasy 14: Guide To All Minions Found In Dungeons.

Drew Timme Parents, Mcintosh Mr 73 For Sale, Articles B