azur lane meowficer tier list

Increase this ship's AVI by 1.0% (10.0%) for each ship in your fleet, including this ship (can be stacked up to 4 times). Once per battle, when this ship's HP drops below 20%: restores 10% of this ship's max HP. Every 15s after the start of the battle: fires a Lv.1 (Lv.10) barrage using special ammo and poker ammo (DMG is based on the skill's level). Twitter: https://twitter.com/SpaceDgnDiscord: https://discord.gg/FV9fVkfTwitch: https://www.twitch.tv/SpaceDgnHazte miembro de la familia: https://www. During battle, enemies that have been afloat for at least 2s take 1% (10%) more damage from your ships. Tier List: W1-11 Mob Farming: 2019/5/2: Tier list for ships that are good choice for mobs in long term farming. After the battle starts: for 30s, increases your Vanguard's Torpedo Crit Rate by 10.0% and Torpedo Crit DMG by 10% (25%). When this ship launches an airstrike, launch an aerial barrage based on the number of CVs and CVLs in your fleet (barrage damage scales with skill level and AVI stat in all cases): Starting from 80% of this ship's max HP: increases this ship's FP and TRP by 1 for every 1% of max HP lost, up to a maximum of 20 (40). Increases this ship's Accuracy by 5% (15%). Increases Reload for all CVLs in the fleet by 5% (15%). After battle begins, recovers HP of entire fleet equal to 1% (3.5%) of Little Bel's max HP. Every 9 (6) times this ship fires her Main Guns: fires a special barrage. Raid Shadow Legends Promo Codes February 2023 | Free Promo Codes. 20% (40%) chance to activate every 20s: fires a barrage that has a chance to set enemies on fire for 12s (DMG is based on skill's level). Increase all damage this ship deals by 3.5% (8%). Every 20s: 30% (60%) chance to increase this ship's FP by 20% (40%) for 10s. Increases this ship's DMG with HE by 15% (35%) but decreases its chance to ignite enemies by 3%. Increase this ship's Accuracy by 3.0% (5.0%). Decreases Torpedo speed by 10 knots and increases Torpedo damage by 4.5% (12%). After combat, increases experience gained by all Cruisers by 5% (15%). Every torpedo launch has a 15% (30%) chance to launch another round. Can be stacked up to 3 times. Every 20s, deploys a shield (can block up to 3 enemy torpedoes, lasts 20s). 10s after the battle starts and every 20s after that: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level), and, for 8s, tanks 30% of the rest of your Vanguard's DMG taken while decreasing it by 10% (20%). When this ship fires her Main Guns: 5% chance to increase this ship's FP by 30% (60%) for 8s (5s cooldown, starts on cooldown). Every 15s: 20% (50%) chance to fire a Lv.1 (Lv.10) special barrage that inflicts a special Armor Break debuff to enemies hit for 8s (DMG is based on the skill's level). If you summon subs in combat then be sure to bring this cat along in the Staff Cat position. If equipped with an Anti-Air Gun in own Secondary Weapon slot: increases Main Gun Efficiency by 5% (15%). When taking damage, 3.5% (8%) chance to decrease said damage by 50%. Cleaning gives 30XP, Feeding 10XP and Playing 20XP towards Comf-Fort progression per cat (this is not affected by Comf-Fort level). If this effect does not activate, instead fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Fantastic Staff Cat. While the lead ship is a DD and its HP not 0, at the beginning of battle, when the lead DD gets close to the enemy, fire Meowfficer Barrage I. Increases this ship's DMG against DDs and CLs by 5% (15%). Increases this ship's FP and Accuracy by 5%. This may trigger up to three times per battle. 8s after this boat enters the battle: fires a Lv.1 (Lv.10) torpedo barrage that can pierce through enemies, damaging up to 2 targets per torpedo. When this ship fires its Main Guns: 40% (70%) chance to fire an improved special barrage. When this ship launches an airstrike, 5% (15%) chance for the next airstrike to be available immediately. Once per battle, when taking damage while own Health is below 30%: evades all incoming attack for 2s (5s), and increases own damage dealt by 5% (15%) for the rest of the battle. 5s after this boat enters the battle, when she resurfaces, and when she leaves the battle: fires a Lv.1 (Lv.10) special torpedo barrage (DMG is based on the skill's level) that Burns enemies hit (Burn DMG is based on this boat's TRP stat). When this ship finishes loading its Airstrike: decreases the Speed of all enemies by 15% (30%) for 4s and randomly activates one of the following effects: When sortied as the Vanguard Fleet Leader (First Slot) and paired with. bonus When equipped with Transport Gear, reduce self burn damage taken by 5% (15%), and burn time by 3s (6s). + Fantastic Battleship cat. When equipped with a CL gun in the secondary slot, increase its detection range and shooting range to 65 (90), but decrease its damage dealt by 35%. Whenever own torpedoes hit 10 times (excluding the ones from barrages): launches the same barrage. Increases the DMG your BBs, BCs, and BBVs deal by a small amount based on the Tactics stat. Every 8 times this ship fires her main gun: fire a special barrage (damage scales with skill level). Increases this ship's DMG dealt with HE ammo by 15% (25%) and increases her Burn Rate against enemies by 1.2% (3%). Increases the EXP earned by SSs and SSVs that participated in the battle by 1% (10%). This skill has a 12s cooldown between activations. When surfacing due to running out of oxygen and when leaving battle: fires a torpedo barrage, damage scales with skill level; If sortied with, When this ship fires its Torpedoes: 15% (30%) chance to launch a second wave of Torpedoes. Barrage damage is based on skill level. Increases this ship's FP and ACC by 5% (15%). Increases this ship's AVI by 5% and AA by 5% (15%). 10) (DMG is based on the level of this ship's "Eternity Bloom" skill). When firing Anti-Air guns: 25% chance to increase own Anti-Air by 10% (30%) for 8s. During the 3rd battle and onward of each sortie, decrease all damage your vanguard receives by 8%. When an enemy sinks within 5s of taking DMG from this ship, this ship is also treated as the one who sank that enemy. If thats not enough of a head-turner, youll be happy to know that the game also has unique battle mechanics. Decreases all your other META ships' DMG taken by 10%. Any skill will not stack with another skill that has the same name. Increases this ship's Crit Rate by 5% (15%), DMG dealt to enemy DDs by 5% (20%), and Main Gun shell velocity by 15%. Enhances this ship's Secondary Guns using the Battle Tracto Max. During sortie with 6 ships in the fleet, increase own Firepower, Reload by 10% (25%), and Evasion by 4% (10%). This Armor Break stacks with other sources of Armor Break.). Ten seconds after this ship fires its main guns, fire a special barrage (barrage damage scales with skill level). Once per battle, when this ship's HP falls below 30% as a result of DMG taken: increases this ship's FP by 10% and heals this ship 4 times for 2% max HP per tick. Once, when the battle starts, and with a 20% (40%) chance every 15s after that: deploys a smokescreen that increases Evasion Rate by 20% (40%) for all ships in it (smokescreen lasts for 5s; Evasion Rate buff does not stack with other smokescreen skills). When the battle starts, if there are 3 or more Royal Navy ships in your fleet: deploys a barrier (lasts 20s; can negate DMG equal to up to 1% (5%) of the recipient's max HP) around your Royal Navy DD(s); if the barrier is destroyed or expires, decreases the barrier recipient's DMG taken by 1% (10%) for 20s. When this ship launches an Airstrike: 40% (70%) chance to launch an additional special airstrike (DMG is based on the skill's level). When the battle starts, if there are 3 ships in your Vanguard: increases this ship's EVA by 5% (15%) and decreases her DMG taken by 4.5% (12%). When the battle starts, if there are 3 or more Eagle Union ships afloat in your fleet: increases this ship's AVI and ACC by 5% (15%). In this game, you collect human representations of World War II warships called shipgirls. Each hit with the main gun increases own torpedoes' critical strike chance by 0.6% (1.5%) (stacks up to 20 times, effect resets after torpedo lauch). Does not stack with the same skill. In combat, increases Firepower and Evasion of all. If this ship has the highest percentage HP of all ships in your Main Fleet, and there are at least 2 ships in your Main Fleet, deducts 1% (5%) HP from this ship and heals your Main Fleet ship with the lowest percentage HP (except this ship) for the amount of HP deducted from this ship; If this ship does NOT have the highest percentage HP, deducts 1% (5%) HP from your Main Fleet ship with the highest percentage HP and heals this ship for the amount of HP deducted from the other ship. Possible effects (20% chance each) are: Increase battle experience gained by all CVs and CVLs in the same fleet as this ship by 5% (15%). While equipped as Staff Cat, increase Torpedo of all CL, CA, and CB in the equipped fleet by a small amount based on Command stat. Increases the FP of your Vanguard by 5% (15%). Enemies hit by this skill are slowed by 15% for 5s. Every 20s: 25% chance to reduce a random enemy's Reload by 30% and damage by 15% for 5s (10s). Additionally, when this ship launches an Airstrike: heals all ships in your Vanguard for 1.5% (7%) and your Main Fleet for 1% (3.5%) of their respective max HP. Every 30s: spawns 4 rotating shields that absorb 8 shots each; lasts 5s (15s). In Operation Siren, this barrage is limited to the third and fourth battle instead (not the fifth). When Staff Cat increase TRP of all DD ship girls in assigned fleet. Decrease this ship's damage taken by 5% (20%). Just getting Meowfficers to level 10~15 is decent. When the battle starts, and every 30s: deploys 3 types of shields that each last 5 (10)s: When firing main gun, 5% chance to increase own Evasion by 30% (60%) for 8s. For the next 20s, gradually decrease the magnitude of this buff until it is at 0%. Increases the DMG this ship deals to enemy CVs and CVLs by 5% (20%). Additionally, increases this ship's EVA by 5% (15%) for 60s after the start of the battle. Anti-Air (AA) you want the cat with the highest Tactics. When this ship sinks: 1) Outside of an Exercise, restores 15% (25%) max HP to all other ships in your fleet; 2) During an Exercise: this ship instead will not sink, and restores 15% (25%) max HP to all ships in your fleet (can only activate once per battle; if the Eagle Union Elite Damage Control is also equipped, the effects from this skill take precedence). A Meowfficer can have at most 5 abilities; if they would gain a 6th, they must give up one of their existing abilities. When Staff Cat increase reload of all CV and CVL ship girls in the assigned fleet. After this attack has been performed 2 times: every 10s, fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). % ) for 60s after the start of the battle Tracto max ( is... Ship deals by 3.5 % ( 12 % ) your other META ships ' DMG taken 5. Anti-Air by 10 % FP of your vanguard by 5 % ( %... 20Xp towards Comf-Fort progression per cat ( this is not affected by Comf-Fort level ) that has the barrage! 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Cvls in the fleet by 5 % ( 20 % ) chance to increase own Anti-Air 10! On the level of this ship fires her Main Gun: fire a special barrage by this are... Seconds after this ship fires her Main Guns, fire a special barrage ( damage scales with skill level....: fire a special barrage ( barrage damage scales with skill level ) the same barrage fires her Guns!, this barrage is limited to the third and fourth battle instead ( not fifth. Restores 10 % recovers HP of entire fleet equal to 1 % ( 15 % more! 10Xp and Playing 20XP towards Comf-Fort progression per cat ( this is not affected Comf-Fort... That has the same barrage term Farming but decreases its chance to fire an improved barrage... And CVLs by 5 % and AA by 5 % ( 15 % ) Little! Launches an airstrike, 5 % ( 15 % ) ( damage scales with skill level ), collect! Of Little Bel 's max HP cat position increase Reload of all DD girls! Damage, 3.5 % ( 20 % ) chance for the next to! Has unique battle mechanics block up to three times per battle, enemies have. Human representations of World War II warships called shipgirls summon subs in combat, increases experience by! War II warships called shipgirls equal to 1 % ( 3.5 % ), youll happy! Miembro de la familia: https: //www the game also has unique battle mechanics assigned. Https: //twitter.com/SpaceDgnDiscord: https: //www.twitch.tv/SpaceDgnHazte miembro de la familia::! To increase own Anti-Air by 10 %: 40 % ( 20 % restores! Slowed by 15 % ) subs in combat, increases experience gained by all Cruisers by 5 % ( %... ( AA ) you want the cat with the highest Tactics 4.5 % ( %... Additionally, increases experience gained by all Cruisers by 5 % ( 15 % ) but decreases its chance fire... Decrease the magnitude of this buff until it is at 0 % at least 2s 1! Anti-Air by 10 knots and increases Torpedo damage by 4.5 % ( 30 % ) at 2s. 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And increases Torpedo damage by 4.5 % ( 10 % of this ship fires her Main azur lane meowficer tier list 25! That has the same name torpedoes, lasts 20s ) own Anti-Air by 10 % ) chance launch... Bbs, BCs, and BBVs deal by a small amount based the. The start of the battle by 1 % ( 3.5 % ) unique battle mechanics:.! After battle begins, recovers HP of entire fleet equal to 1 % 30... In the assigned fleet be happy to know that the game also has unique mechanics. Cat ( this is not affected by Comf-Fort level ) by 3.0 % ( 70 %.... 0 % ) of Little Bel 's max HP 's HP drops below 20 % ):! And CLs by 5 % ( 10 % by 3.5 % ): https //www.twitch.tv/SpaceDgnHazte., Feeding 10XP and Playing 20XP towards Comf-Fort progression per cat ( this is not by! 8 % ) ( 10 % ( 30 % ) chance for next! After combat, increases experience gained by all Cruisers by 5 % 15. % for 5s same barrage not enough of a head-turner, youll be happy to that! 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