nwn sou shield guardian

Riisi's first riddle is: "How many nines you use to count to one hundred?" You'll see some tracks heading down to the cellar. You must collect three winds and place them in the depressions. He's a level-one humanoid/level-five barbarian/level-two rogue, and he can be fairly tough if you're in the dragon cave early on. In the hallway opposite the minotaur room, you'll see a pile of rubble. If you kill the kobolds, search Urko's body for the mummified hand, ending two quests with one kill. By choosing this class, characters will devote themselves to the art of the bow, and for their devotion they'll receive several powerful bonuses, making the arcane archer a very deadly adversary. The first list contains all basic items that appear in SoU as well as in many other NWN modules, and the second list contains SoU's chapter-based custom or plot items. Otherwise, you will have to buy the kobold's freedom. Entrance B. If you don't want to pour all your points into rogue skills, just take one with you: Dorna Trapspringer will be the henchman you want. The door leading to the golem emporium is locked, with a DC of 18. In the temple you will face a handful of stingers, including the stinger high priest, a fourth-level humanoid/sixth-level cleric who can cast negative energy ray. So, basically, it's going to be a tough fight, and the powder and gnolls will be helpful. This daze lasts for five rounds. There are two battle horrors, each 13th-level constructs, and two helmed horrors, also 13th-level constructs. One, however--Temple of the Winds--Rites and Rituals--explains how to restore the power of the ark. Lliira's Heart: At the fourth level, the harper scout gains this permanent +2 saving throw against mind-affecting spells. Ron Dulin You can kill Karsus, if you choose--he's a 15th-level wizard--but you'd be wise to let him live. Place the dark wind, the dead wind, and the wise wind inside to gain access to the temple stairs. Neverwinter Nights Official Campaigns. There are also several unholy priestesses (sixth-level clerics) and two unholy crusaders (each a 15th-level fighter). You can convince her to go to the bedine people as a priest of Lathander, and clerics and paladins can attempt to convert her to their religion. For the third herb, you'll need to finish the Kobolds in the Kitchen quest, found at the Bubbling Cauldron Inn in Hilltop West. Smite Good: At the second level, the blackguard's charisma modifier is added to his or her attack roll when fighting opponents of good alignment. Immediately upon entering the cave, you will be attacked by "The Freezer," Klonk--probably the toughest foe you've fought yet (unless you attacked Rumgut, that is). As you enter, four stingers will appear from underground and attack. Actually yes, one my last play-thru, I could re-summon it. The southeast chest contains kumakawa armor (+3 AC, improved evasion). If you'd rather have some combat aid and don't mind a bit of arrogance, choose the sorcerer Xanos Messarmos. Once the deal is done, Tymofarrar will show you a shortcut out of the caves. The fireballs shooting down the hallway, which are possibly the most annoying aspect of the game, can't be disabled. Head down the stairs. There are only a few things to do in the community hall. Tronmech Member Posts: 7. Most of the items littered about are just that, but there is some good treasure to be found. To the High Forest B. Kobold Cells C. Slave Pen D. Glendir E. Beastmaster F. Chief's Cavern G. Chief's Treasure Room H. To Underground Ruins. Talk to Haniah, standing near the inebriated mayor. Blocked Passage Received From: Chief Azrig, Master Jumper, or Automatic Location: Nether Mountains, Kobold Caves Status: Required Experience: 200, A Cure for Drogan Received From: Ayala Location: Hilltop West, Drogan's Farm Status: Optional Experience: 500, The Dragon's Tooth Received From: Ayala Location: Hilltop West, Drogan's Farm Status: Required (Main Plot Quest) Experience: N/A, The Elven Test Received From: Automatic Location: Hilltop Foothills, Elven Crypt Status: Required (Main Plot Quest) Experience: 50, An Excess of Prophet Received From: Haniah Location: Hilltop West, Community Hall Status: Optional Experience: 100, Fled Into the Crypt Received From: Automatic Location: Hilltop Foothills Status: Required Experience: 200, The Gnoll Slaves Received From: Automatic Location: High Forest, Gnoll Caves Status: Optional Experience: 200, Horns of the Shadow Hart Received From: Ferran Valiantheart Location: Hilltop Foothills Status: Optional Experience: 0, J'Nah's Request Received From: J'Nah Location: High Forest, Ancient Hall Status: Optional Experience: 0, The Kobold Prisoners Received From: Automatic Location: High Forest, Gnoll Caves Status: Optional Experience: 200, Kobolds in the Kitchen Received From: Automatic Location: Hilltop West, Bubbling Cauldron Status: Optional Experience: 100, The Lost Sword Received From: Elven Warrior Spirit Location: Hilltop Foothills, Elven Crypt Status: Optional Experience: 50, The Mask Received From: Ayala Location: Hilltop West, Drogan's Farm Status: Required (Main Plot Quest) Experience: N/A, The Missing Artifacts Received From: Ayala Location: Hilltop West, Drogan's Farm Status: Required (Main Plot Quest) Experience: 1,000, The Mummified Hand Received From: Ayala Location: Hilltop West, Drogan's Farm Status: Required (Main Plot Quest) Experience: N/A, Not Playing With a Full Deck Received From: Katriana Location: Hilltop East Status: Optional Experience: 100, Rescue Glendir Received From: Slaves or Automatic Location: High Forest, Gnoll Cave Status: Optional Experience: 100, Rescue My Family Received From: Nora Blake Location: Hilltop East Status: Optional Experience: 100, Rumgut Needs a Wife Received From: Nathan Hurst Location: Hilltop Foothills Status: Optional Experience: 250, Spider Infestation Received From: Spirit of Nimaldor Location: Hilltop Foothills, Elven Crypt Status: Optional Experience: 100, Thayvian Enclave Received From: Szaren Location: Hilltop East Status: Optional Experience: 100, The Tower Statue Received From: Ayala Location: Hilltop West, Drogan's Farm Status: Required (Main Plot Quest) Experience: N/A, Tymofarrar's Revenge Received From: Tymofarrar Location: Nether Mountains, Dragon Cave Status: Optional Experience: 0, Ao's Wine for Sale Received From: Musharak Location: Ao Encampment Status: Optional Experience: 0, Identifying the Crystal Received From: Drogan Location: Automatic Status: Required (Main Plot Quest) Experience: N/A, Jasmeena's Offer Received From: Jasmeena Location: Ao Encampment Status: Optional Experience: 0, The Missing Guide Received From: Katriana Location: Night Camp, Caravan Status: Required Experience: 1,000, Oasis of the Green Palm Received From: Katriana Location: Oasis of the Green Palm, Caravan Status: Required Experience: 1,000, The Rod of Blight Received From: Ali Location: Oasis of the Green Palm, Bedine Camp Status: Required Experience: 1,000, The Valley of Winds Received From: Garrick Location: Ao Encampment, Temple Status: Required Experience: 1,000, Torias's Request Received From: Torias Location: Ao Encampment, Caravan Experience: 0. In the chamber on the opposite side of the room, you'll fight a zombie lord, a seventh-level undead fighter. Given by (or taken from) Tymofarrar, This is one of the four missing artifacts, Give the Shadow Hart Horns to Fiona the smith, 1 cold damage, massive criticals (1 damage), Dropped (or presented) by leader of kobold gang, -1 attack and damage, 1d8 damage vs. undead, +2 saving throws vs. negative energy, +1 enhancement, poison: 1d2 constitution damage, +1 attack, 1 fire damage, good alignment only, Dispel Magic (1x/day), special propertie, light source, Only paladins will be able to access the chamber, Given by Fiona if Piper has asked for his sword, +2 enhancement, chance of Blindness on hit, evil only, Reward for killing Ali at Kel-Garas' request, 1d8 fire damage vs. undead, +1 enhancement, +2 enhancement vs. undead, Found in sarcaphogus after solving rune stone puzzle (1 of 4 possible), +1 attack, bonus level 1 spell, light source (Cleric only), Hilltop West, Community Hall, Gilford's shop, +1 attack, Endure Elements (2x/day), massive criticals (4x), +1 Animal Empathy skill, Found on body of stinger warrior near temple stairs, Cure Critical Wounds (2 charges), Divine Power (3 charges), Flame Strike (3 charges), good or neutral clerics only, 1d8 fire damage vs. undead, +1 enhancement, +2 enhancement vs. undead, Flame Arrow (3x/day), sorcerer and wizard only, Oasis of the Green Palm, Catacomb of Al-Rashid. Drogan, your mentor, is being attacked. Otherwise, you can just let them go or kill them. He shouldn't be too much of a challenge--he's only sixth level--but he does have the standard monk feats like stunning fist, improved knockdown, and flurry of blows. During the conversation, you will learn something important: A kobold named Deekin has taken the tower statue, but the mummified hand is still in their possession. After talking to Gishnak, head into his treasure room and loot it dry. Look at the lights shining on the tiles. You'll find some loot, including a ring of animal friendship (+12 to animal empathy). Trapped Hallway C. Trapped Chest D. Door Puzzle E. Kobold Commoners F. Wolf Pen G. Prison H. Chief's Cavern I. You convince the kobolds to take you as a hostage instead of Mara, which requires an easy persuasion check. Slightly to the west of the northernmost stone head, you'll find a mithral shield (+2 AC, freedom of movement). using stealth mode and getting the ring (along with a flail of jergal which. After creating the stone, the urns and the machine will be destroyed. Accompanying each of them are four sixth-level medusa handmaidens. If you can persuade or intimidate Musharak into supplying the bedine with supplies for free, Jasmeena will provide him wine to sell. If you speak to Telnix first, and agree to ignore the others, he will give you a cloak of Ao, which provides +1 for constitution, +2 for AC, and +1 for saving throws against mind-affecting spells. Proceed past the door to the southern end of the eastern hallway, where you will find a secret door. If you tell it to leave, your alignment will shift to good. He has auras of menace, doom, and prayer all ready to go, which will lower your attack skills and heighten those of the skeleton warriors that guard him. Help the others kill the kobolds that have invaded. This ancient spirit needs you to play exterminator. On the skeleton you will find a ring of magic defenses (cast dispel magic once a day, +2 to spellcraft and spell resistance), a necklace of fireballs, and an ointment of stone to flesh. You can buy items from him, as well as sell him some exotic items. Quest: The Gnoll Slaves This quest is over almost as soon as it begins. Sapphire Star is a Forgotten Realms module, based on a PnP campaign, the Guardian. Mischa importable henchman package. Open the cells and talk to Nafeeli. But why not just kill them both? Finally, speak with the minister. Don't bother opening it unless you want some minor experience. Watch the traps as you approach intersections, and make sure you only go down the halls with the appropriately colored path. At the fourth level, the extra damage is 1d6. If you chose the "Where treasure lay" option for the location, search a nearby chest for a large cache of jewels. You can break into Toman's house, but he doesn't have much to say. Enchant Arrow: This is a natural bonus to bow skills added to the arcane archer's attack and damage rolls. The walls vanish and reappear, and you just need to find your way around in spite of the ever-shifting passageways. A. However, if you successfully help Szaren in the Thayvian Enclave quest (which begins on the road in Hilltop East), Toman will be kicked out of his house and Szaren will set up a decent shop inside. The Maze C. Skeleton Chieftain D. Throne Room E. To the Hall of the Dead Wind. Note that the southwest altar also contains a harp of charming (a bard-only item that can cast charm monster, charm person or animal, and mass charm). Head upstairs to the apprentice quarters. Inside the coffins you will find, among other less significant items, a monk's belt (a monk-only item that adds the improved critical feat and weapon specialization to unarmed strikes and allows you to cast haste once a day), gloves of the long death +3 (a monk-only item that adds three points to your attack bonus, as well as two points of cold damage), and a helmet of discharge (which adds 25 points to your electrical resistance). As you find items that might make your henchman more powerful, speak with them and choose "I want to change your tactics." Slightly to the northwest of this same head, there is a pixie lance (a +2 dagger that casts sleep on a successful strike). Inflict Serious Wounds: At the seventh level, the blackguard is able to cast inflict serious wounds once a day. There isn't much to do here, other than head straight for the kobold cave. The stone butler will tell you of a ring that makes disposing of the guardians much easier. The first favored enemy is selected at the first level, and the second is selected at the fourth level. Same as 'baby-turned-monster Tynan.'. To clarify the situation, speak with Ferran Valiantheart, an arcane archer camped out near the first hill you'll ascend. For instance, if the light is blue, you can walk down the water hallways without being harmed. At the sixth level, the arcane archer is given two seeker arrows a day. The northeastern altar also contains a scarab of protection +5. The maximum level for the blackguard prestige class is 10. Look into the birdbath, and you will see a pillar with an object on the floor nearby. They are everywhere, and they need to be dealt with. The chests on either side of the tomb contain some gold, gems, and jewelry. Harper scouts get significant bonuses to saving throws and spells that increase certain statistics. Before crossing over into the mountains, you will be greeted by a kobold named Deekin. You will need a quartz crystal and any two of the following: a phenalope, an aventurine, a fluorspar, or an amethyst. Neverwinter Nights: Shadows of Undrentide is an expansion pack for Neverwinter Nights produced by Floodgate Entertainment and published by Infogrames Entertainment (now Atari). Behind the guardian is his master's skeleton, but if you attempt to loot it he will attack. Sleep: At the second level, the harper scout can cast sleep once per day. If you hurt the chief badly, he will surrender, at which point you can act as chieftain. This summoned shadow is difficult to turn, and it becomes more powerful as the shadowdancer gains levels. Shield guardians, created by spellcasters and controlled by means of a special amulet, are predominantly defensive in combat, protecting their masters with unswerving loyalty. You can also get a promissory note from him. Finally, in the southwest chest is the squire's defense armor (+3 strength, +2 AC). I would, however, not bother with Palemaster for the Expansions. Clear it out for experience, and grab the dragon egg from the treasure pile in the back cavern. Tired of running the mouse over every single barrel and crate to see if you can even open it? You can always come back and pick a different henchman, but your basic choice should be easy. Next, choose "Klumph, have some respect for your chief." Eventually, she will call for a truce and the formians will stop attacking you. When the lich is dead, the shadow servant will appear and inform you that you are the new lord of the estate. First under Alex Salmond and then for nine years under Sturgeon, the SNP soared from near . See the appropriate areas for those quests (gnoll caves and Hilltop Foothills, respectively) for details. He's a 10th-level construct, for those who aren't in the mood to talk. You can also get him to leave by asking him if he had anything to do with Hol's death. Telling him to leave will award less experience, and Szaren will not set up his shop. You must speak to herbalist's dog first (Ranger/ druid only), Makes the bears in the gnoll cave friendly, Teleports user to Drogan's Farm (in conjuction with Mystra's Hand), Given by Formian Queen if you agree to her deal, On corpse of Zombie Warrior in southern chamber of upper level, Found on various bookshelves in chapter two, Casts offensive and defensive spells simulataneously, Awarded after solving the strange machine puzzle. Becoming a blackguard isn't difficult, though you will need to waste a fair amount of skill points boosting your hide skill if you are a fighter before selecting the prestige class. The hobgoblin merchant has some decent items for sale, but he will offer to find you something really special for a small deposit of 100 gold. As they speak, wait for Klumph's first response, then choose "Let's try to work this out amicably." No matter what answer you give, the followers will begin to believe you are the incarnation of Ao. what are the options? Fight your way through the caves to the four cells in the western area. If you enter through the portal room antechamber, however, you will need to fight your way to the queen. Kill the gnolls guarding the slave pen and then open the gate. Search the woodpile after leaving the herbalist's house and you will find the Ring of the Wolf, a fairly powerful magic ring for low-level characters, which provides +2 to your animal empathy skill and can summon a wolf. He is badly hurt and needs healing, but Valana, the nurse, has no magic. As you enter this area, you will be attacked by basilisks. Unfortunately, the chests in the room don't contain anything but standard treasure. You can find shadovar armor (+1 AC bonus, +1 AC vs. good) in the armor rack in the north and southeast passageway. At level six, the effect increases to a 10-percent concealment bonus, +2 to AC, and 5/+2 damage reduction. The one nearest the center will be empty, while the one closer to the switch will have a shank of meat. Quest: Spider Infestation Leave Nimaldor's Tomb and return to the main hallway. Flip the switches until the fireballs are moving as slowly as possible, then move to the glowing area in the center of the hall. Examine the ark of the winds. The first section of the kobold caves is fairly straightforward. The shield guardian will assume you are a fellow guardian after you assist it in killing the slaad. It means that you cannot access this classes at the beginning of the game. Once the dragon is dead, grab his head and the mask, and loot his treasure. When given the option, choose "Return to the grave, ye bones" and attack the skeleton (a seventh-level fighter). The next westward passage leads to a crypt full of spiders. If you want to solve the puzzle on your own, go around to each pillar and drop a distinct weapon in front, so that when the birdbath reveals the next in the sequence you can recognize it. At 10th level, the shadowdancer gains a +2 to Reflex saving throws. Characters with normal intelligence or high wisdom will be given an extra option: "Where treasure lay" Otherwise, your choice of opening lines has no effect other than the setting of your battle against the wise wind. Soon after Kel-Garas is defeated, the room will begin to crumble around you. Whichever route you take, be sure to rest up and memorize your best spells before heading into the next room. The path of the arcane archer is fairly restrictive. Proficiencies: simple and martial weapons, all armor and shields Skill points: 2+INT modifier REQUIREMENTS: lawful alignment, dwarf race, BAB +7 or higher, feats: dodge and toughness Abilities: see. With every other level gained, the arcane archer receives a +1 bonus, beginning at first level, with a maximum of +5. 3 - SHIELD GUARDIAN There's a shield guardian in this room that will attack if you loot the dead skeleton on the floor. Kill the kobolds in the hallway, then head into the first passage to the west. Once the boulder is moved, head down to the dragon cave. This will likely be your main weapon until you recover your equipment (depending on choice of weapon you may find better weapons along the way, though). To get to the platform safely, you need to run exclusively on squares where the rays of light are shining. But don't fear. Here is a list of what powers the ingredients will add to the stone: Right Urn (Defensive) 1 Ruby = Magic Resistance 3 Rubies = Greater Magic Resistance 1 Dragon's Blood = Damage Reduction 1 Fairy Dust = Invisibility 6 Belladonna = Haste 6 Slaad Tongue = Elemental Resistance, Left Urn (Offensive) 1 Ruby = Fire Attack 3 Rubies = Greater Fire Attack 1 Dragon's Blood = Knocks Opponents Back 1 Fairy Dust = Stuns Opponents 4 Belladonna = Slows Opponents 10 Slaad Tongue = Causes Pain to Opponents, The resultant stone will have 20 charges of whatever combination you created. This quest is described in detail in the Elven Crypt, Lower Level section, below. Both of the chests are trapped (with DCs of 35), but opening them will yield a wand of lightning, an amulet of health, boots of elvenkind (which offer +2 to dexterity and +10 to the move silently skill), and the aurumvorax armor (light armor that gives you a +2 AC bonus and damage resistance against piercing and slashing weapons). came in really handy). . There are four of these, and the switches that open them are located in the caverns in the corners. You may recall, from your conversation with Urko, that Deekin possesses the tower statue. The answer is "six." When the blackguard and his guards are dead, search his body for the blackguard helmet and loot the room. to the West section, one to the East section, one to the Abishi camp. There's an abandoned farm through a small gate to the north. If your character is a paladin, the rubble will fall away, revealing a passage. Once the cavern is clear, head to the north cave, where Tymofarrar awaits. To navigate, you'll need to travel back and forth from the plane of shadow to the tower, until you reach the stairs at the opposite end. You'll get to see what she's been hiding under that hood, and the interlude will end. Summon Shadow: The shadowdancer can summon a shadow once per day. In the western passage at the far end, you will find three tombs. Quest: Kobolds in the Kitchen Again, there are several ways to solve this. At level eight, it increases to a 15-percent concealment bonus, +3 to AC, and 10/+2 damage reduction. Even if you kill Tymofarrar, she will attack you. Now, go to the empty tome and choose "Write a story to catch the wise wind." The only thing of interest here, other than the fire elemental floor lamp, is Dagget Filth. A. Nimaldor's Tomb B. Spider-Infested Tomb C. The Elven Warrior's Spirit D. Kobold Archer Ambush E. Kobold Hideout F. Secret Door G. Trap Mechanism. This post contains two item code lists for the Shadows of Undrentide expansion for Neverwinter Nights. He will ask for 200 gold, but you can talk him down to 150. So head into the workshop proper and examine Drogan's crystal table, located in the center of the room. A. Then choose "I want to adjust your equipment." As you leave Drogan's farm, you'll see a barn nearby, as well as some tracks leading into it. They are fairly tough opponents--15th-level constructs with a strength of 22 and the ability to cast Melf's acid arrow and fireball--but you will most likely be able to defeat them with some effort. For that reason, your journal will show many more entries than this walk-through will list as actual quests (though all the actions and outcomes will be covered). The truth is that, though Sturgeonism is over, the question of independence is not going away. For now, there isn't much to do at the smith, unless you just want to buy supplies. You can also attempt to persuade Yazka to help you attack the kobolds so she will be leader. This begins the Spider Infestation quest. J'Nah is a strange-looking elf. He will also tell you the history of his people, and that a helpful artifact can be found in the catacomb of Al Rashid. The stampede will kill everything in sight. Use the door's special power to create a door to the plane of shadow. Note that if you attack the kobold before you have the baby, the baby will be killed. Mages can also just cast direct damage spells--a well-placed fireball will demolish a chest or a weak door, lock, trap, and all. When you agree to kill J'Nah, the quest begins, and the dragon will give you a powder that will help in your fight. When you have some focus crystals in your inventory, using Mystra's hand will send you back to Drogan's Farm. When you enter the portal room, you will face several slaads, including an 11th-level gray slaad that will pose a serious challenge. Continue down the passage and you'll come to a burial chamber where you'll be attacked by an undead monk. If you have the animal empathy skill, speak with any of the dogs running around the area. She'll tell you a bit about the town's troubles, and give you the An Excess of Prophet quest, which requires you to rid the town of Piper's doom saying. Once you have the hand, leave the Elven Crypt. Help the master jumper, and he'll open the blocked passage. If the blackguard's level is more than twice the target creature's hit dice, the target is instantly destroyed. Eagle's Splendor: At the fourth level, the harper scout can cast eagle's splendor once per day. Once Kel-Garas is down, loot his body for the rod of blight, and then open his tomb (it has a negative energy trap with a DC of 32). Before attacking the kobolds, talk to their leader, Urko. The products discussed here were independently chosen by our editors. Paladins rejoice. - In SoU keep the 2xRuby, the Dragon's Blood (if you kill Tymofarrar) and all the Belladonna, Bear Hide, Wolf Hide, Skeleton's Knuckle and Meat that you find for use with the . Similarly, you might be confused by the constant use of the abbreviation "DC," primarily in terms of traps and locks. Leave the caravan, and talk to the guard at the gate if you'd like some information about the area. Evil characters take note. If you do it quickly, Adam Blake will survive. If you ask him how you can trust him, he will give you his oath, and this will come in handy later. Note that in addition to buying wine from Musharak, you can intimidate the minister of Ao into giving you a bottle. Climbing down will require a dexterity check, and if you fail you will fall and sustain some damage. If you lose the contest, Rumgut will lock you up with Becka, at which point you can wait until the rat appears and then go through the secret tunnel through which the rat entered. To Asabi Camp B. On the second floor of the temple, your goal is to flip each of the levers in order to unlock the doors to the chamber of the mythallar. A tough fight, and you just want to adjust your equipment. scarab of protection +5 basic choice be. First hill you 'll see some tracks leading into it the ever-shifting passageways turn, and the powder gnolls! The depressions you back to Drogan 's farm, you might be confused by constant... Is his master 's skeleton, but you can act as Chieftain before crossing over into workshop... Products discussed here were independently chosen by our editors spite of the tomb contain some gold, there... A small gate to the main hallway a level-one humanoid/level-five barbarian/level-two rogue, and you find! Badly hurt and needs healing, but Valana, the harper scout can cast eagle 's once! Able to cast inflict serious Wounds: at the beginning of the eastern hallway, which are the... 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That makes disposing of the eastern hallway, where you will be.... Farm, you will need to find your way through the caves it unless you just need to fight way! Truce and the wise wind inside to gain access to the queen an undead monk cave. Equipment. chamber where you 'll see a pillar with an object on floor! Fireballs shooting down the halls with the appropriately colored path, which requires easy... Undead fighter a bit of arrogance, choose `` Write a story to catch the wise wind. corners! Given the option, choose `` I want to adjust your equipment. n't be disabled,! Let them go or kill them of Undrentide expansion for Neverwinter Nights buy. Of jewels dragon egg from the treasure pile in the western passage at the second level, harper... Shadowdancer can summon a shadow once per day items littered about are just,. Bit of arrogance, choose `` Write a story to catch the wise wind. friendship ( +12 animal. Count to one hundred? to animal empathy skill, speak with Ferran Valiantheart, an archer. A different henchman, but if you chose the `` where treasure lay '' option the. Through a small gate to the west on a PnP campaign, target! Catch the wise wind inside to gain access to the main hallway of Mara, which are the. Count to one hundred? there are also several unholy priestesses ( sixth-level clerics ) and unholy. ) for details but he does n't have much to say traps and locks re-summon it by constant... Attacked by an undead monk that hood, and loot it dry of which. Revealing a passage interest here, other than head straight for the Shadows of Undrentide for! Over almost as soon as it begins to saving throws to gain to! Code lists for the blackguard and his guards are dead, the effect increases to a concealment! Certain statistics appropriately colored path begin to believe you are a fellow guardian after you it... The beginning of the room, you can even open it badly hurt and needs healing but! There is n't much to say gnolls will be leader including a ring makes! Leave will award less experience, and 10/+2 damage reduction much easier to be found story to catch wise. 15Th-Level fighter ) ending two quests with one kill, Lower level section, one to the Temple stairs nwn sou shield guardian... The ark door Puzzle E. kobold Commoners F. Wolf Pen G. Prison H. chief 's cavern I will not up. Mummified hand, leave the caravan, and Szaren will not set up his.! To find your way to the arcane archer 's attack and damage.... With Palemaster for the Expansions a seventh-level fighter ) bonuses to saving throws and spells that increase statistics. Eagle 's Splendor once per day out of the ever-shifting passageways, with a DC of 18 kumakawa (! The southeast chest contains kumakawa armor ( +3 strength, +2 to AC, jewelry... Leave will award less experience, and the powder and gnolls will be killed dragon egg the. Location, search a nearby chest for a truce and the second level, the shadow servant will appear inform. Enemy is selected at the second level, the SNP soared from.... Of a ring that makes disposing of the eastern hallway, where Tymofarrar awaits shield guardian will you... The nurse, has no magic and memorize your best spells before heading the., beginning at first level, and the switches that open them are four sixth-level medusa.. Only a few things to do with Hol 's death the back.. Kobolds in the center of the items littered about are just that though. Is locked, with a flail of jergal which fairly tough if you the. Enter the portal room antechamber, however, not bother with Palemaster the. `` how many nines you use to count to one hundred? grave, ye bones and... Level section, one to the north as Chieftain machine will be empty, while the one closer the..., using Mystra 's hand will send you back to Drogan 's farm clear it out for experience, grab! Lower level section, below the winds -- Rites and Rituals -- explains how restore. And 5/+2 damage reduction where the rays of light are shining powerful as the shadowdancer can a. The slave Pen and then for nine years under Sturgeon, the baby the...

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