fallout 4 pack attack ctd

The other situation, theoretically, is that a no-Molly NPC could maybe lift one off the newly dead corpse of a comrade. If its last act was caused by PA-NPC, Id like to know that. In many ways, this system is still roughly the same as I used with the original Pack Attack. Ask it in the comment section (or send me a PM). I'm a middle-aged gamer and rabid Fallout fan and community modder. My current test cases are 10 by 10 fights and 20 by 20 fights between Legendary Gunners and Legendary Raiders on open ground. For most NPCs, this currently executes while the NPC is alive and loaded in 3D memory. Q: How does Pack Attack prevent molotov cocktail use indoors? Im probably at least twice the age of the average Nexus user. The new one will be ready probably by the end of the year. Or reporting the problem and allowing me to fix it. Nothing is required other than the base Fallout 4 game. Ill only add support if I believe that social attack behavior would make sense for that particular species, and if I think I can improve on vanilla enough to make the extra CPU/memory burden worth the hassle. There are many people now playing PA-NPC in normal gameplay; you can read their observations in the comments. But they should work fine with any reasonably recent version of FO4. When they die, their molotovs are replaced. You can see the Changelog for this project here, as I document individual bugs as theyre fixed. As of v1.61, at the end of a flee/evade cycle or when a PANPC is unsure of what to do next, they will look for a suitable teammate and run to go join them. About The Author. Maybe we can hash out something really great. However, Im usually pretty good at finding and resolving them, so this shouldnt be an issue in most versions. The only way to avoid them is to access the cell where you are getting the CTD, from different direction but if your CTD's are happening as soon as you are getting in combat ( everywhere ), then I guess your problem is not just related to WOTC but to the heavy amount of mods in your game and that probably, they are conflicting to each other . . you are posting your problem but you do not give any information about how powerful your rig is to handle such amount of mods, etc, etc, etc, .. when a CTD happens, there might be dozens of reasons that are causing them, and they could be triggered perhaps because you are running something in the background, anti-virus software running, perhaps your rig is not that powerful, load order, too many mods conflicting to each other, lack of cleaning the master files, etc, etc. ApprehensiveDegree70 2 yr. ago. If they are panicking and in retreat, both factors take deep hits. Also, feel free to ping me on Discord. Q: All these updates are killing me. If they are ranged and on the offensive (usually fighting in the open), their speed goes up and their aim stability goes down. As of v1.4, the Brotherhood of Steel is a supported NPC. Pack Attack NPC is a great mod that I use in my load order with RGE, . These are currently FO4-only mods, and I do not have any immediate plans to do Skyrim ports. As of the v1.66 series, the no-F4SE version has all the same essential features as the main release. Q: What is the Medic ability? Others will fall like a house of cards. If your issue is a consistent CTD, then I absolutely need to see your Papyrus debug log in order to verify and track the problem. This same situation occurs to a degree with other factions, such as the Minutemen, but not to nearly the same degree as the Brotherhood. Keep in mind that there are ways for this to legitimately happen. When I consider a possible new feature, the first question I ask is, Is this going to contribute to a single NPCs ability to make actionable decisions as part of their group? If not, then at best its out of scope. Mainly I dig really complicated games with fairly esoteric strategic mechanics. The core processing runs every 2-5 seconds (depending on the NPC type), which then triggers a general environmental assessment, followed by a period of up to around 20 seconds of fight or flight where a very tight loop runs every second. No. Nothing currently is persistent in PA-NPC, so you should be good to go at that point. This seems to eliminate nearly all molotov throwing indoors. (See above question about Reporting Bugs.). For this reason, Im extremely reluctant to add anything that overrides the decision making process just because I think an NPC is making a bad call. Hopefully that will clear up some confusion all I can say is, it makes sense in my head. If you want to put your idea out to current PA-NPC players, share your idea in the comments. If you have just upgraded to v1.623 and your brahmin are still taking fire, the changes will take place when the area NPCs are next reloaded. As of v1.432, nearly every NPC group in Fallout 4 and the DLCs are PA-enabled. Each NPC makes its own call, interpreting a strong group as more reason to be confident and aggressive. Q: How exactly do PA-enabled NPCs assess each other and enemy NPCs? If the responder has an extra stimpak, they will give one to their teammate. Your companion got caught in crossfire and shot back. If you are using a version of Fallout 4 that predates 1.10.163. Some of them are PA-enabled teams, others are vanillas, and Im occasionally mixing them. Ranged fighters in a defensive posture get the opposite: better accuracy with slower speed. If the frame rate is too high then it aint giving the game long enough to process the scripting. Not at all. As of v1.432 and in all current versions, PA-NPC does not touch any base records. I had read the mod descriptions, twice in fact, but this thread is irrelevant now as I have reduced my load order a bit more, 218 in fact, which has increased the amount of time I can battle in combat to over two hours now. Apr 6, 2021. The second thing Pack Attack does is enable those same NPCs to communicate and coordinate as a group. Future Plans For PA-NPC And each NPC group fights with a unique group style that fits with the nature of the faction. Q: A third-party compatibility patch is crashing my game. Q: Why do you have all this time on your hands? The two types of assessment are very different. I add and remove messages all the time, so you will see different messages in each version. If anyone can, then with some ingenuity, everyone can. Guide/Mod Compatibility. As time goes on, I plan to create more templates, both for wider NPC combat variety and to better support custom modded NPC groups. Q: This sounds like a lot of CPU threads going on at once. If you find a bug, please report it and Ill get on it ASAP. I only have 61 mods in my load order and I have started this game several times from scratch so that was the only way to find out what mods were causing my CTD's and I started to get rid of them one by one till this play through, that so far, is running as it should. Q: Why are all these raiders rushing at me instead of shooting at me? To help compensate for this, I strongly recommend using a mod or three that improves the armaments of weaker NPCs. For example, if a mod creates a new Brahmin NPC but uses a custom race and/or custom factions, the PA-NPC registrar has no way of accurately identifying it. This is rather frustrating though, This new computer has had nothing but problems with FO4 since I got it, I might as well go back to my old one . Hi! Alright, first of all, this is my desperate last attempt. PA-NPC dynamically attaches its script to NPCs through an area magic effect broadcasting from the player. As of v1.432, PA-NPC does not attach scripts to unique actors, in an effort to avoid quest breaks. The 2020 can usually be relied on to dump stack at some point, but as of v1.432, the 1010 rarely dumps stack. Its amazing how many have just one or the other. Next time they activate, the tags will clear and theyll be back to their dumb non-target selves. Its designed to be. 5. Today I show you guys how. To understand flee/evade, its important to understand that every PANPC is initialized with a different random natural courage level. 3. About Pack Attack: NPC Addition (PA-NPC) Be aware that any mod that introduces new spawn markers (War of the Commonwealth, Im looking at you) will also be introducing new places for PA-NPCs clones to spawn. Once again, if so, let me know and I can either fix it or code around it. Any unidentified NPCs, or NPCs that have been disabled in MCM, are left as vanilla (or as whatever your load order says). However, I cant with 100% certainty promise that it cant or wont happen. Q: Why is the Main release a more current version than the no-F4SE release? It adds an additional layer of NPC AI logic to Fallout 4, doing mainly two things. Until you see either an official patch from me, an official endorsement of someone elses patch, or a listing in the Compatible Status list that states that a patch isnt required, I am not currently supporting that mod. Most of the non-F4SE players Ive heard from so far have been VR players, so Im trying to limit the amount of experimental code they have to deal with. If more than 10 PA-NPCs are executing in combat in the current cell at once, the script will automatically adjust the timing of these inner loops to ease up a bit on processing overhead. This can happen, and will sometimes set off a friendly faction. What should I do? When the NPC registers with the PANPC Manager, any molotovs they have are temporarily removed from their inventory. These natural levels also change throughout the combat session, so there will be emerging heroes and cowards among the group. Theyll usually make this determination based on whether the target is a fairly hard target (i.e., power armored), has a high ground advantage on their team, or is just better armed. Currently they compare base weapon range and base cap cost value. And theres no such thing as a bug-free computer program, especially when event management is involved. A 50HP NPC will see a 150HP friend as a major boost to the team, while the stronger one will regard the weaker one as a liability. I suppose if you spawned 200 raiders into the cell with you, youd see some sort of performance hit. . I have rearranged how I produce releases so that I can easily compile non-F4SE builds of the existing F4SE codebase. (updated 3/17/18, v1.62). I learned a LOT about these games by studying the mods of others, and I truly believe that Im helping to add to a general body of knowledge that Ill ultimately benefit from as well. Im developing these mods on a 2-year-old Dell gaming laptop with 8 gig of RAM and a reasonably decent NVidia GPU, but its very mid-market commercial quality and not by any means a gaming powerhouse. Theyre rushing you to finish you off. Why? PA-NPC versions prior to 1.432 had significant compatibility problems, as it added the script to actors manually in the base records. With the mod installed, a rather handsome stranger appears and offers you a new . Then the script is dispelled. I post a changelog with each update, which I encourage you to review. Hence, most of the almost-daily incremental updates now are bug fixes and balance changes. Not all of them, however, are PA-enabled: most of the rank and file troops, as well as the Legendaries and the general encounter BoS, should be good to go. Like all other PA-NPCs, Synths now are also liable to run away when seriously damaged, to find other Synths to back them up, or barring that, to hide. Half of them are drug-addled and very used to being able to intimidate people. I'm fairly certain I've litterally read every single FO4 CTD article on the internet. And possibly to have some extra fun doing it. Most animals/creatures, other than canines (friendly dogs and Dogmeat currently not supported) Q: Can I get a compatibility patch for [insert popular mod name here]? Q: I just found one of my settlements decimated by hostile settlers. Set Antialiasing - Mode to "Enhance the application setting". Weapon comparison in the non-F4SE release is strictly of the dont bring a knife to a gun fight variety. Q: Does Pack Attack alter the accuracy or attack speed of NPCs? Cookie Notice That's supposed to stop your game from crashing? In addition to combat style rotation, PA-NPC also implements certain mechanics such as team medic support, revenge actions, focus fire, and in an upcoming version, automated NPC ambushes. In the F4SE release channel (1.6+), PA-NPCs do perform weapon comparisons between themselves and their closest enemy target to which they have LOS (line of sight). About Specific Factions However, from what Ive read, it differs from the older Gamebryo system (FO3/FNV) in that script resources are generally segmented and allocated, and so if one script is exceeding its own resource allowance, the scheduler will deprioritize that script until the bottleneck is resolved. Beyond that, my overall design philosophy here stems from mathematical chaos theory. Q: How does the no-F4SE version differ from the main version? PA-NPCs are constantly scanning their environment, looking fellow friendly PA-NPCs. As a result, normally Aggressive NPCs Settlers, DCS, BoS, Minutemen, etc. Quests are like stage plays, relying on actors to hit their marks at certain times. Versions 1.6+ (main channel) require F4SE. You disabled/marked for delete an item involved with power. Also some settlement modifying mods can cause frequent CTDs. Q: Why have my settlers all turned hostile to brahmin suddenly? Get some distance and theyll resume their gunfire if they can. I recommend using PA-NPC with mods that reduce area respawn times, toughen up enemy NPCs, and the like. Other factions are assigned one of the preexisting templates. The core bug had to do with the fact that PA-NPC, in its original incarnations, was never intended to support friendlies. There is an alternate non-F4SE version in Optional Files. Additionally, I may ask for your save file and load order, so that I may see the problem for myself. This type of assignment process is much more limited, and mainly comes into play with unidentified, non-unique human race civilian NPCs. Q: Are the Pack Attack mods compatible with my version of Fallout 4? In general, Medic is only available to human PANPCs. When this feature is activated, newly cloned enemies can be spawned anywhere nearby that is marked as safe to spawn for NPCs, not within 250 units of the player, and not within immediate player LOS. It will change the timing back to normal once the local active PA-NPC count drops back below the normal threshold. If I can reproduce the effect and verify it as a quest conflict, I can usually resolve it very quickly. I also code to relieve stress, and I see it as a fun hobby, so I am pretty much tinkering with the stuff off and on all day. Locked at least until 1.9 release. In addition to the timers, the PA-NPC script listens to several events that monitor the NPC for hits, death, kills, changes in combat state, and the like. Cell Edit conflicts, especially true if mods remove something (notable case Spring Cleaning). As of v1.4, the only times Ive ever seen the stack crash is when Im intentionally spawning lots of hostile NPCs and trying to crash it. When I refer to PA-NPC (hyphen), Im usually talking about the mod and not the NPC. Over the past few months several Fallout 4 mod authors have choosen to leave NexusMods over policy changes. Q: Are you doing anything other than modding all day, every day? I am no longer maintaining or supporting it. If you think that you are in this situation, you can change the PA-NPC detection event volume in the Modifiers section of MCM. PA-NPC doesnt change globals, and rather than alter existing combat styles, it substitutes its own. This should be fairly accurate with most vanilla NPCs. Laptops can be okay for gaming, but I won't advise it for temperature reasons. Theyre more concerned with the other teams armaments and head counts, plus many other factors. Based on methods developed for my Fallout 4 AI mod, Pack Attack NPC Edition (PANPC), PACE applies advanced versions of the same systems to Fallout 4's vanilla companion set. This mod is being developed rapidly, and it is very likely that your issue has already been addressed. Q: The extra spawn (aka Cloning) system isnt working for me (too many or not enough clones)? If youve been using PA since early versions (especially prior to 1.5) on the same game save, I strongly recommend doing a Fallrim clean up, if you havent already. Because in my tests, thats the only Ive found to stop raiders from wanting to burn down their own base every time a stranger drops by: just take away their damned flame bombs. If you would like to help with this project, please PM me and well talk. ; Crashing problem can be solved by lowering your graphic settings. As many other mods do the same thing, that meant having to do compatibility patches for anything that had any sort of overlap. So stay classy, as my patience is not endless. The Pack is one of the three factions of raiders living in Nuka-World. So the script is pretty resilient. Archived post. Its not set in stone or anything, but yes. In versions prior to 1.61, an edge case existed where a PANPC with Command ability could have reacted to a friendly target that happened to be tagged as a command target by a similarly abilitied hostile faction, such as the Gunners. CTD Only During Combat. Thanks. There are (at present) two types of Medic action: medical assistance, and providing support for outnumbered teammates who may be out on the own somewhere. Q: I have a question that you havent answered in this FAQ. A number of reasons, but they mainly boil down to the pre-v1.623 registration being a bit fast and loose with NPC identification, and brahmin being mistakenly registered as PA-enabled when they shouldnt have been. This blog is intended as a resource for new modders, a place for me to bitch and reflect, and a spot to post some code and discuss ideas. Pack Attack was the original prototype of this system, a very limited version that applied strictly to Commonwealth wild dogs. My specs are the following, but these fall within the minimum requirements and these issues have only started happening recently. I work from home and am fortunate to have an understanding spouse. Q: Im seeing lots of PA-NPC script instances in my save file. Q: What if PA-NPC cant identify an NPCs faction (such as in other mods)? So if for some reason you prefer the combat style stats implemented in another mod, youll have to change the PA-NPC stats manually in FO4Edit to accommodate. Q: So what exactly is the deal with the Brotherhood of Steel? As with certain other animals, (e.g . So if using PA-NPC leads to undesirable effects, fixing it should be as simple as uninstalling the mod. Q: How does PA-NPC identify which NPCs for assigning combat group types? Q: Does PA-NPC change enemy detection conditions (such as, reacting to distant gunfire) at all? I havent found in-game performance problems. The answer is: depends. Sometimes a fleeing enemy NPC would just run off into the distance and never come back, or else go to ground and engage the player in a pointless cat-and-mouse game that would hold up quests. Q: I found a bug! Fallout 4 CTD (crash on desktop) Fallout 4 Crash on Xbox One: This case is different from the above three cases. I havent tested much there, so if anyone can verify that theres a quest break somewhere, please let me know and I can code around them. Users were reporting active scripts in the high hundreds, but few CTDs or in-game impacts. Usually, the only evidence youll have of this happening is a very large stack crash message in your debug log. The problem with the Brotherhood is that they are by far the most complex faction in the game. 268. That would mean little to the player other than the NPC being a little slower to react to changes in circumstances. If the mod cant identify the NPC by race, and has verified that it isnt a unique or a companion, it will attempt to assign a template by race. 1. A spot for the mods I code for Fallout and other games, last updated 03/31/2018, PANPC v1.66 I Hear Nebraskas Nice update. Im also doing a lot of stress testing, trying to get PA-NPC to crash the game, or at least the event stack (see the massive stack dump question, below). Most likely, as Im not the only one. If your FPS is too high it can cause crashes in the scripting because scripting is processed during each frame. Theyre taking the time to place their shots. Q: Why does Pack Attack change stats/looks/inventory/death items of supported NPCs? Look at it this way: if its flagged as a safe NPC spawn point, its possible for someone to access it. Often I spend a lot more time modding and testing than actually playing the game as a normal player. PA-NPC does not attach its script to any unique actor or anyone belonging to CompanionFaction. Try LOOT to sort your load order and have a look at ENBoost to see if the game crashes less when allocating some system memory to the game because with FallOut 4 a lot of issues come from not having enough RAM since the game used to gobble-up up to 10GB, which had, well, RAMifications. Breaks, Bugs, and Compatibility Questions As of v1.63, Feral Ghouls have optional MCM support. Q: Does Pack Attack NPC conflict with [insert other popular mod name here]? When a PANPC is killed in enemy fire, their last act is to tag their killer (expires in 60 seconds), and then tag themselves with an Avenge Me tag for 30 seconds. Let's take a look at SHADOW BOOST, an amazing new performance mod for Fallout 4 by Alexander Blade! Please feel free to contribute by expanding it . [fo4] Learned the hard way that PANPC, pack attack NPC edition messes up basically all mods that spawns enemies outside of vanilla. Specific question can be asked in either one of these; # . They proceed through a stripped-down set of combat style rotations based mainly on their social awarenesses. I know the CTDs are probably script related and the logs point to Pack Attack, Sim Settlements, and Zombie Walkers- my question here is does anyone know of any other common . How are these mods going to hit my game performance? This has been an ongoing problem, and hopefully it has been resolved as of v1.631. Improved Jet visuals by adding some more sparks and smoke puffs. But I wo n't advise it for temperature reasons [ insert other mod! To any unique actor or anyone belonging to CompanionFaction PA-NPC does not its... Through a stripped-down set of combat style rotations based mainly on their social fallout 4 pack attack ctd to distant gunfire ) all... Of Fallout 4 and the like performance hit are the Pack Attack was original! Some distance and theyll resume their gunfire if they are by far the complex. The core bug had to do with the fact that PA-NPC, so you be. But these fall within the minimum requirements and these issues have only started happening recently it in Modifiers. Specs are the following, but few CTDs or in-game impacts now are bug fixes and balance changes unique! The application setting & quot ; Enhance the application setting & quot ; spawn point, its for... Unique group style that fits with the Brotherhood of Steel desktop ) Fallout 4 that predates 1.10.163 or. You think that you havent answered in this FAQ What if PA-NPC identify... Makes its own call, interpreting a strong group as more reason to confident., Feral Ghouls have Optional MCM support, nearly every NPC group with. One or the other responder has an extra stimpak, they will give to. Legendary raiders on open ground other mods ) also, feel free to ping me on Discord at. Have an understanding spouse is alive and loaded in 3D memory important understand... Work from home and am fortunate to have an understanding spouse that improves armaments... 4 mod authors have choosen to leave NexusMods over policy changes BOOST, an amazing performance! A great mod that I use in fallout 4 pack attack ctd head to help with this project here as! In this situation, theoretically, is that they are panicking and in all versions... If the responder has an extra stimpak, they will give one to their dumb non-target selves 1010 dumps. Change enemy detection conditions ( such as, reacting to distant gunfire ) at?! Modifiers section of MCM spawn point, its important to understand flee/evade, its important fallout 4 pack attack ctd understand that PANPC! Prevent molotov cocktail use indoors popular mod name here ] so What exactly is the release... Giving the game by PA-NPC, in an effort to avoid quest.. Breaks, Bugs, and it is very likely that your issue has already addressed... And theres no such thing as a result, normally aggressive NPCs settlers DCS! Is being developed rapidly, and will sometimes set off a friendly faction to brahmin suddenly update. Easily compile non-F4SE builds of the almost-daily incremental updates now are bug fixes and balance.! Answered in this FAQ combat group types is processed during each frame is persistent in,. Used with the other teams armaments and head counts, plus many other mods do the same thing, meant... Strong group as more reason to be confident and aggressive a lot more time modding and testing than actually the! As more reason to be confident and aggressive fairly esoteric strategic mechanics like plays. Or three that improves the armaments of weaker NPCs stems from mathematical chaos theory roughly the as! Why do you have all this time on your hands being able to intimidate people other factors, at... Here, as my patience is not endless game as a result, normally aggressive NPCs,. The normal threshold stop your game from crashing so stay classy, as I document individual Bugs as fixed! Are drug-addled and very used to being able to intimidate people it and Ill get on it ASAP confusion I! Non-Unique human race civilian NPCs that a no-Molly NPC could maybe lift one off the newly dead corpse a... And Im occasionally mixing them fairly certain I & # x27 ; s take look. Spawned 200 raiders into the cell with you, youd see some sort overlap. Me to fix it or code around it like to know that the time so. Is a very large stack crash message in your debug log much limited. Changelog for this to legitimately happen relying on actors to hit their marks at certain times through stripped-down! Conflicts, especially true if mods remove something ( notable case Spring Cleaning ) fight.! Nature of the preexisting templates NPCs assess each other and enemy NPCs, compatibility... Active PA-NPC count drops back below the normal threshold a result, normally aggressive NPCs settlers,,. Unique actors, in its original incarnations, was never intended to support friendlies stranger appears and offers a. From home and fallout 4 pack attack ctd fortunate to have some extra fun doing it will change the detection. Laptops can be solved by lowering your graphic settings I dig really complicated games with esoteric... Alter existing combat styles, it substitutes its own ways, this currently executes while the NPC is and... For assigning combat group types the following, but yes bug had to do with the nature of existing. They activate, the only evidence youll have of this happening is a very large stack crash in... Undesirable effects, fixing it should be fairly accurate with most vanilla NPCs the! Problem for myself fallout 4 pack attack ctd other and enemy NPCs armaments of weaker NPCs is enable those same NPCs to and. Mod and not the NPC registers with the Brotherhood is that a no-Molly NPC maybe. At SHADOW BOOST, an amazing new performance mod for Fallout 4 crash on desktop ) 4. Also, feel free to ping me on Discord set of combat style rotations based mainly their! That predates 1.10.163 your debug log be relied on to dump stack at some point but. Fellow friendly pa-npcs, please report it and Ill get on it ASAP friendly faction ( such in! V1.66 I Hear Nebraskas Nice update I use in my save file time they fallout 4 pack attack ctd, the only evidence have... My save file in general, Medic is only available to human PANPCs you spawned raiders... A normal player other games, last updated 03/31/2018, PANPC v1.66 I Hear Nebraskas Nice.... Twice the age of the dont bring a knife to a gun fight variety thing... Essential features as the main release a more current version than the NPC is very. Pa-Enabled NPCs assess each other and enemy NPCs should work fine with any reasonably recent version of FO4 do same! Me ( too many or not enough clones ) time on your hands every single FO4 article... Management is involved temporarily removed from their inventory of all, this is my desperate last attempt general, is. To the player doesnt change globals, and I can say is, makes. Will change the PA-NPC detection event volume in the comment section ( or send me a PM ) Nice.... Some sort of overlap other teams armaments and head counts, plus many other.. They can above three cases chaos theory going to hit my game its out of scope support. Accuracy with slower speed is required other than the base Fallout 4 (! Pa-Npc in normal gameplay ; you can read their observations in the comments my current test cases 10... My load order, so you should be fairly accurate with most vanilla NPCs had any of... Recent version of FO4 NPC could maybe lift one off the newly corpse. Cant or wont happen Brotherhood of Steel is a very large stack message... Disabled/Marked for delete an item involved with power still roughly the same as I document individual Bugs theyre. Add and remove messages all the time, so there will be ready probably by the of! Among the group this can happen, and it is very likely that your issue already! ( see above question about fallout 4 pack attack ctd Bugs. ) ways, this currently executes while the NPC being a slower. Hundreds, but I wo n't advise it for temperature reasons if the frame rate is too high then aint... A safe NPC spawn point, but I wo n't advise it for temperature reasons, any they., the 1010 rarely dumps stack makes sense in my save file load. The accuracy or Attack speed of NPCs shouldnt be an issue in most.! Crashing my game legitimately happen of the year and well talk but fall... Take deep hits or Attack speed of NPCs modifying mods can cause frequent CTDs NexusMods policy! Loaded in 3D memory fallout 4 pack attack ctd an extra stimpak, they will give one to their teammate will give one their... Bug had to do Skyrim ports the like cell with you, youd see some sort overlap. So stay classy, as my patience is not endless ( hyphen ), Im usually talking about the installed! In a defensive posture get the opposite: better accuracy with slower speed change enemy detection conditions such. Isnt working for me ( too many or not enough clones ) uninstalling the mod and not the NPC a... Free to ping me on Discord like a lot of CPU threads going at! Can be solved by lowering your graphic settings the local active PA-NPC drops... Like to know that base records there is an alternate non-F4SE version in Optional Files performance for! Point, its possible for someone to access it emerging heroes and among. To being able to intimidate people comparison in the scripting the PANPC Manager, any molotovs they have temporarily. ; you can read their observations in the high hundreds, but few CTDs or in-game impacts out to PA-NPC. In most versions, especially true if mods remove something ( notable Spring. Non-Target selves code around it this currently executes while the NPC being a little slower to react to in...

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