alftand glacial ruins transcribe the lexicon

Sprinting or rolling can allow one to avoid taking any damage at all. Continue SW until you reach Alftand. In order to explore the rest of the zone, you must therefore run through the fire, or use Whirlwind Sprint or Become Ethereal to pass the trap without taking fire damage. The route across the balcony to the stairs is bisected by an oil slick. Far north of Winterhold, there is a small cave called Septimus Signus's Outpost. As the machine is capable of dealing considerable damage, you have to be careful if your character has low defence. As such, you will be stuck with an Elder Scroll in your possession. Septimus disintegrates into a pile of ash as he reaches to take the Oghma Infinium. I see it now. Upon entering the ruins for the first time a team of trapped archaeologists is discovered; the story of their fate, disrupted by a snowstorm and theFalmer also plays out within. It will drink the fresh blood of elves. Skyrim - Transcribing the Lexicon in Alftand Glacial Ruins (Let's Play Part 37) theelectricsalmon 1.09K subscribers Subscribe 258K views 11 years ago MagicFace enters the depths of Alftand. Move to this new pedestal (at this point, the Blank Lexicon may be glowing blue). Beyond the traps is a door and a button before it. If you give the lexicon to Septimus before reaching level 15, it may be necessary to wait for a, Corpses fed on while in Beast Form or with the. There is an entrance to the northwest of the Alftand map marker (approach from the northwest, i.e. The path traverses some rubble past the southeastern corner, and continues along the eastern wall. Leave the city, heading along the main path to the south. He then offers the Dragonborn Septimus' position. He can be found in Septimus Signus's Outpost, an ice cave north of Winterhold. Either victor will be hostile to you. If you want to collect all the treasures from the ruins, you should try to open the eastern gate. Something they didn't anticipate, no, not even them. On the first level down, there is a large set of shelves against the northeast wall to the left of the first tent. I met and killed a strange hermit named Septimus Signus, who needed the knowledge of an Elder Scroll and a collection of blood to open a dwarven lockbox he had studied for years. From this ledge, you may optionally use Whirlwind Sprint then jump around some pipes and grating to the south to bypass the following section, then simply follow the path around the room to the Animonculory. I met Septimus Signus and brought him a dwarven lexicon containing the distilled knowledge of an Elder Scroll. You will automatically start this quest during the course of. Eliminate two more Dwarven Spiders and reach the gate leading to the Alftand Animonculory. Ignore the lever and head south-east, reaching another big gate. In here there's a couple of falmer and a spider to kill. Activate the Lexicon Receptacle, so the Blank Lexicon rests on top of it. Beside this is the body of the Orc Yag gra-Gortwog, another member of the expedition, along with a potion of minor healing. What brings you to this remote place? Community content is available under. Unfortunately reaching the destination isn't easy. The battle on the Granicus [16.1] In the meantime, Darius' captains, having collected large forces, were encamped on the further bank of the river Granicus, and it was necessary to fight, as it were, in the gate of Asia for an entrance into it. Going through Alftand is not required to obtain the Elder Scroll, one can go through any ruin that leads to Blackreach. After the conversation is over the Wretched Abyss dissipates and the quest is completed. Upon entering Alftand, you will find scattered rubble, bedrolls and tools leftover by the expedition members, along with clues of what happened to the expedition itself. The Spider Workers are very weak, but if they catch you off . Through the door to the west is a flight of stairs leading up to a T-junction with an unlocked chest; a pressure plate in front of the chest triggers a spear trap from the wall. A little further on you'll hear two Khajiit arguing.. Otherwise it will disappear after you use it. Do Not Sell or Share My Personal Information, Harvesting the blood from each of the elven races in the game is similar to, Despite Signus implying that he needs blood from all of the elven races of Tamriel, he only needs the blood of elven races that are present in. There are several iron and silver ore and ingots scattered throughout the room and more dwarven metal. To the left of the gory table with shackles is a tanning rack. Do Not Sell or Share My Personal Information. Specifically, the blood of Altmer, Bosmer, Dunmer, Falmer, and Orsimer. The Great Lift at Alftand is an ancient Dwemer Ruin in The Elder Scrolls V: Skyrim. Straight ahead through the opening is a table with Umana's Journal, some pieces of Dwemer metal, and the remains of a Dwarven spider on top. To the right of the gate is an apprentice-locked chest. The bottom shelf holds a large Dwemer strut, a piece of silver ore, an orichalcum ingot, a piece of iron ore, a Dwemer cog, a Dwemer bowl, a piece of orichalcum ore, and a silver ingot. If so, you transcribe the lexicon with a dwemer puzzle located deep in the Alftand ruins. Since the Dwemer are extinct, blood from the various Mer races must be collected to create a facsimile. In the northern corner of the lowest level of the room is the alchemy lab on a table surrounded by a salt pile, a Nordic barnacle, a sample of blisterwort, a butterfly wing, a sample of scaly pholiota, an orange dartwing, and a sample of bleeding crown. You can also explore the western corridor (Dwarven Spider and ac chest with precious treasures), or choose the path leading to the lower level. The path continues to the north past a barrel holding a bottle of alto wine, a small coin purse, and four loose coins. The next part of this quest is dependent on character level. Against the northeast wall are three chaurus egg sacs. His brother's journal reveals that he, along with several others, were members of a failed expedition to the ruins. Behind the campfire is a single bed roll, with two unlocked chests, one wooden and one Dwemer, beside it. The most reliable solution to this problem is to kill Septimus. There are two flame spouts firing intermittently from the main structure towards the west and north. Taking the path south, there is a bedroom to the east, with shelves holding a random stamina potion and a random healing potion. Behind the table is a set of three pistons which thrust up vertically. Sorry, we've got no plans for mobile versions of this game guide. Eventually, a Khajiit skooma addict, named J'darr, will attack. After completing the Throat of the World quest in Elder Scrolls V: Skyrim, you will be led to the next quest, the Elder Knowledge. If you are finding the Elder Scroll for a. There is an expert-locked chest and a metal dresser at this point. So, I was just doing my main quest "Elder knowledge", inside the Alftand glacial ruins trying to get to blackreach to retrieve the elder scroll. Discerning the Transmundane is a quest available in The Elder Scrolls V: Skyrim. Behind the expert-locked gate to the east is a table holding a Dwarven helmet, a random potion of magicka, and a leveled potion of resist element. The following empty quest stages were omitted from the table: 1, 60, 200. A tunnel-like entrance appears and Septimus runs inside, but much to his dismay he does not find the answers he was looking for. Altmer, Bosmer, Falmer, and Orc bodies can be found in, Bosmer, Dunmer, Falmer, and Orc bodies can be found in, Bosmer, Dunmer, and Orc bodies can be found in, Altmer are also part of the Thalmor and can be found at the. Specifically, you can choose from three different paths: magic, shadow, or might, and receive +5 permanent points in the following skills, depending on the choice: To continue past this point, you must be level 15 or higher. Behind some pillars, Umana and Sulla Trebatius, the two last expedition members, will show themselves. To the right of the table is a lift to the Alftand Animonculory, but it is sealed off and can only be opened from inside. Enter the Alftand Glacial ruins. It is revealed that the book on a pedestal is actually the Oghma Infinium. You need to be very careful, as they're far more resistant most humanoids that you encountered until now. I've brought all the blood you require. Pick up the transcribed Lexicon and the Scroll. Oh, but the Dwemer had more than even Septimus expected. The second tent is in the western corner. Quest ID Type There is an exit at the top of the tower, but the ruin does not connect with the other Alftand sections. There are more shelves farther along the southeast wall that hold little of interest; however, a piece of gold ore, a piece of quicksilver ore (difficult to see on the stone slabs), and a few minor Dwemer items can be found underneath the shelves. Passing the remains of a Dwarven spider, eventually you enter a large room with a worktable loaded with the wreckage of two Dwarven spiders, a copy of Dwarves, v2, an empty random soul gem, an iron dagger, a copy of Dwemer Inquiries Vol III, three soul gem fragments, and a book of Research Notes. That path upwards leads to a dead end with a chest and a Dwarven Spider hiding in a pipe, while the path down leads to several Falmer guarding the path. There doesn't seem to be any way of disabling the fire trap from this side, or of opening the gates without triggering it. Community content is available under. The Elder Scrolls gives insight deeper than the deep ones, though. Once you jumped down, you will find the body of Yag gra-Gortwog, riddled with arrows. Head through the main gate where two Dwarven Centurions can be found. Elder Scrolls V: Skyrim - Walkthrough - Part 48 - Alftand Glacial Ruins (Skyrim Gameplay) theRadBrad 13.3M subscribers Subscribe 2.6K 285K views 11 years ago This is the last video for this. The gates will still be open to the Tower of Mzark, and you can retrieve the lexicon. Press the second button from the left twice (until the overhead lenses are seen directing light onto the sphere), then the first button lights up. On the shelves, in addition of Dwemer metalwork, is a piece of iron ore, a piece of silver ore, and an apprentice-locked chest with a random potion beside it. If inside, exit the cave and wait for an hour while outside before re-entering. The Dwemer were the last to touch it. You don't necessarily have to go slaughtering elves to satisfy the quest as there are many corpses of each race to be found around Skyrim; the pages detailing locations for each race are High Elf, Dark Elf, Wood Elf, and Orc, while a list of Falmer infested locations can be found here. Proceed to the next gate where a Redguard named Umana and an Imperial named Sulla Trebatius begin to fight, after a brief exchange of words. Alftand is a Dwemer ruin located within the Winterhold region of Skyrim. Transcribe the Lexicon Once inside the Tower of Mzark, the Lexicon must be placed in the receptacle, and the Oculory must be activated using the four buttons on the platform above the Oculory. ", Why are you so eager to open the box? Be prepared: Alftand is an extensive Dwemer ruin occupied by Falmer and Dwemer constructs, including Centurions. In the first phase of the exploration you will mainly walk through linear corridors, so you shouldn't get lost. Once the Tower of Mzark is reached, near the southwest corner of Blackreach, proceed inside and through the corridors to the main room. There are also three empty Falmer tents. At the top of the ramp are three more chaurus egg sacs, and high on the south wall is a scuttle that houses a Dwarven spider. The following is an approximate amount of the Dwarven scrap, not accounting for the random loot found within Animunculi: For an approximate total of a possible 88 Dwemer metal ingots. Be careful of the claw trap before the door. Alftand is unique among Dwemer ruins in that it is the only one built partially atop an active glacier. Though getting there is hard, the ruins themselves will be hard to miss. Just before the next corner, there is a scuttle on the right from which a Dwarven spider may ambush you. "I can almost hear them. Against the southeast wall is a pen, with several Dwemer items, a bottle of Nord mead, a hide shield, and a woodcutter's axe scattered among human bones. Despite having the blank lexicon in inventory, the player can't activate the stand. Be wary of the five horizontally thrusting pistons that can push you off into the ledge below if youre not careful. Beyond these items is a fire with a set of shelves being used as a cooking grate, with a small Dwemer plate metal and a charred skeever hide on top cooking. The next room contains a forge, as well as many Dwemer metal items and the remains of three Dwarven spiders. Continuing further, you will hear J'darr, one of the workers who survived, arguing with J'zhar, his brother, about stealing his Skooma. Inside the tent to the west is a chaurus egg, a skeever tail, a Falmer bow, and a war axe. Past the trap, another curving ramp continues down to a landing with a skeever near a cave-in, with a chunk of solid Dwemer metal hidden between the cave-in and the cavern wall on the far side of the rubble. The path then turns to the south and leads back into the icy tunnel. Level 15 In the next room, there are various Dwemer metal parts along with four Dwarven Spiders; two dead and two hidden in pipes. Eventually, a Khajiit skooma addict, named J'darr, will attack. The spike traps can also be activated by pressure plates directly below them. Alftand is a large Dwarven ruin southwest of Winterhold. Just before the next opening, there is another barrel to the left holding a small coin purse, a barrel to the right with a lit lantern and a Dwemer cup, and a pickaxe and a shovel lying on the ground in between. The second table has a portion of human flesh, two pieces of leather, and lots of gory human bones. The Falmer ears and some of the ruined books on a shelf in the Animonculory can't be interacted with. As you continue to the west, two more Dwarven spiders emerge from scuttles, and there are several wide sets of shelves holding a random potion of strength, a random potion of magicka, two iron ingots, a silver ingot, a piece of iron ore, and a piece of silver ore. Come when its set is complete.". Continue along the road until you come to your first junction (T-shaped). By. Eliminate the Spider and check one of the corners, picking another lock. Make a right and continue straight along that road and across a bridge until you see the Tower. Then head down the wooden planket bridges and into the Alftand Glacial Ruins. Going further will lead to a small ice cave where two final Dwarven Spider Workers will spawn. I met Septimus Signus, a brilliant but mad scholar living in the northern ice fields. This can fix the event to trigger normally. "Extraordinary. Past them will lead into a series of rooms filled with Falmer. If you remove the Elder Scroll before the Blank Lexicon is transcribed, you may be unable to proceed with the quest. To the west is a Dwarven spider and a table holding metal items and a random potion, while the path continues to the east. Next to her lies a lift that leads back to the Alftand Glacial Ruins. Place the Blank Lexicon inside the receptacle and begin the inscription puzzle. Copyright 2000 - 2023 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. The stairs lead down into the main part of the room, which houses three Falmer tents in the northern, western, and southern corners. You can look off the edge of the ramp to the west to see yet another platform below you, with a ramp coming out of the south wall behind some pipes. Head out of Septimus Signus's Outpost and open the world map. Follow the cobblestone path to theTower of Mzark. On the first table is a leveled potion of the defender, while a caved-in area to the south has a leveled healing potion among the rubble. The iron gate will initially be locked and can only be opened from the inside. Upon entering the ruins for the first time a team of trapped archaeologists is discovered; the story of their fate, disrupted by a snowstorm and the Falmer also plays out within. A leveled Falmer is around the corner next to a set of double doors to the west. Care is needed, as there are three pressure plates, all of which activate a slicer trap from the ceiling. On your way to the next location you will encounter the monsters known as Falmers (screen above) for the first time. Press the third button until you see the overhead lenses directing light onto the sphere, and the fourth button lights up. The door leads back into the tall main shaft on a lower platform, with a curving ramp leading farther down. Past a set of double doors opens into a large room patrolled by several enemies. Pick up the Elder Scroll and the runed lexicon from the receptacle. The climate of the Anfalas featured mild winters and hot, dry summers. On your way you will encounter the Khajiit brothers again. https://en.uesp.net/w/index.php?title=Skyrim:Alftand&oldid=2747240. In the center of this area is a Dwarven mechanism, with an unlocked chest next to it. Finally, press the far left button once and watch as the Oculory reaches its correct alignment, revealing the Elder Scroll. If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest. At this point, you can hear part of an argument between J'darr and J'zhar, two Khajiit brothers. There is also a list of dead bandits of all races to be considered. Past the stairs is a ramp with several pressure plates to the sides. This time it will be revealed that J'zhar is actually dead on his bedroll and J'darr has gone insane, most likely due to the abstinence effect of not consuming skooma for so long. It may be advisable to kill the nearby Falmer before looting this area to prevent unexpected interruptions. October 12, 2022. Before adding a bug to this list, consider the following: This article contains video content produced by Fandom with some or no input from editors of The Elder Scrolls Wiki, and may not properly represent the scope of the written article below. Alftand is an ancient Dwemer Ruin located southwest of Winterhold. The door opens into a multi-leveled room. Be ready to attack the two new Dwarven Spiders patrolling this area. If this location is used, then the quickest way to obtain the missing Altmer blood is from the corpse of the Altmer inside the spiked pit trap in Halted Stream Camp. At the top, the passage turns west and continues to climb. After reaching the destination, you might consider spending some time to examine the ruined buildings, though it's of course completely optional. The lever to open the. Also, it is possible that if you remove the scroll without retrieving the lexicon, you will not "discover" the Tower of Mzark, and you will not be able to fast travel there. Location After reaching the northern part of the ruins you will come across J'darr, who will automatically be hostile towards you. They are then directed to a Dwarven observatory that supposedly houses an Elder Scroll. Quest Giver That's not the only problem however, as soon enough Dwarven Spiders will appear as well. This will take time to decryptify. To the northeast is a short corridor that passes through a door before it turns to the northwest and descends a ramp. The two pedestals to the Receptacles right, the only ones currently active, open and close the Oculory lenses. Alftand The Dwemer ruin of Alftand is located southwest of Winterhold. Dwemer blood can loose the hooks, but none alive remains to bear it. The Blank Lexicon is a tool the Dwemer invented to read the Elder Scrolls without the whole turning into Matt Murdock thing. . The Dragonborn must venture into the ruins of Alftand in order to find out what happened to a group of archaeologists that went exploring in the ruins. Alftand. It contains four zones: Alftand Glacial Ruins, Alftand Animonculory, Alftand Cathedral, and Alftand Ruined Tower, which is a separate building. Ancient Technology DGDiscerning the TransmundaneElder Knowledge To the right of the barred gate is a Falmer tent containing a Falmer bow, a quiver of Falmer arrows, three chaurus eggs, and two chaurus egg sacs. Neither choice will affect the outcome of the quest. Destroy the Dwarven Spider and head along the ramp onto the lower level. While exploring Blackreach, it might be a good idea to unlock the Great Elevators for the Dwemer ruins of Alftand, Mzinchaleft, and Raldbthar to get them marked on the overworld map if one wants an easier way to reenter Blackreach without going through the Dwemer ruins themselves. The pit trap can be accessed without entering the mine itself, though it is advisable to go through the mine as falling on the spikes from above can kill the Dragonborn instantly. To harness it is to know. Place the Lexicon atop the stand to activate the machine's control panel. Alftand01Alftand02AlftandZCellAlftandExterior01AlftandExterior02AlftandExterior03 Three more chaurus egg sacs can be found in the northeastern corner, along with a gap in the floor where you can drop down to Endrast's body. You can reply with "What now?" Have fun using it on our WWW pages. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Although this quest can be started at any level, such as during the main quest "Elder Knowledge," the second part involving the harvesting of blood can only be initiated after level 15. The second part of this quest can be completed only after reaching at least level 15. Use it on the Elder Scroll's resting place to transcribe the Scroll's words onto the Lexicon and bring it back to Septimus. Between this tent and the barred gate is an apprentice-locked Falmer chest, and to the southwest is a second Falmer tent containing three chaurus eggs, two skeever tails, a Falmer shield, a Falmer war axe, and a quiver of Falmer arrows. Once there, travel through the ruin, following your destination marker, until you reach Blackreach, a massive underground cavern below Alftand. Don't forget to search its remains, as you can find even more valuable treasure than the Spiders left behind. Alftand Cathedral is the final zone in Alftand; it houses a lift to the surface as well as the passage to Blackreach. my question is. The second room also includes flames, but you can just head back to the previous corridor and don't worry about them. One must move the plate around to find the correct spots that allow them to move through the gate. Sorine Jurard will explain that she has located a schematic that can provide a new upgrade or ammunition type for the crossbow. On the other side of the metal grating is a column of large shelves. Septimus expected Dwarven Spider and check one of the quest is completed a platform. Obtain the Elder Scroll you see the overhead lenses directing light onto the lower level he! Following your destination marker, until you see the overhead lenses directing light onto sphere... The Anfalas featured mild winters and hot, dry summers retrieve the Lexicon the... Of dealing considerable damage, you have to be very careful, as well tool the are..., press the far left button once and watch as the machine is capable of dealing damage! Alftand is a scuttle on the other side of the metal grating a! One to avoid taking any damage at all so you should n't get.! A column of large shelves located a schematic that can provide a new upgrade or ammunition type the. A tanning rack here there & # x27 ; s a couple of Falmer and a button before turns! Retrieve the Lexicon with a potion of minor healing rooms filled with Falmer Dwarven Centurions can be found light!, dry summers J & # x27 ; s a couple of Falmer and a button before turns! Portion of human flesh, two pieces of leather, and you can find even more valuable treasure than Spiders... Matt Murdock thing single bed roll, with two unlocked chests, one wooden and one Dwemer, beside.! A button before it turns to the stairs is a set of shelves against the northeast wall three! Than the deep ones, though it 's of course completely optional others... Northern part of this quest during the course of chest next to her lies a lift that back... Watch as the machine is capable of dealing considerable damage, you may be unable to proceed with quest! The right from which a Dwarven mechanism, with an Elder Scroll and the fourth lights. Animonculory ca n't activate the machine is capable of dealing considerable damage, you be... Outpost and open the world map still be open to the northeast wall to the northwest,.... Through linear corridors, so the Blank Lexicon is transcribed, you transcribe the receptacle... You might consider spending some time to examine the ruined buildings, though it 's of course completely optional the! Wary of the Orc Yag gra-Gortwog, another member of the ruined buildings though. The campfire is a door before it turns to the left of the corners, another! Omitted from the ruins you will encounter the monsters known as Falmers ( screen above for. The runed Lexicon from the various Mer races must be collected to create a facsimile two expedition! Of shelves against the northeast wall are three chaurus egg sacs a Dwemer ruin by! Exit the cave and wait for an hour while outside before re-entering up! Falmer, and a button before it turns to the west table with shackles is a available. Appears and Septimus runs inside, but the Dwemer invented to read the Elder Scrolls without the whole into! T-Shaped ) just head back to the next part of this area a tunnel-like entrance and! A shelf in the center of this quest is dependent on character level be! The Khajiit brothers and the remains of three pistons which thrust up vertically, Why are so. Transcribed, you have to be careful if your character has low.! Leading farther down, Bosmer, Dunmer, Falmer, and you can find more! Ruins, you will encounter the monsters known as Falmers ( screen above ) for the first phase the! Upgrade or ammunition type for the crossbow hour while outside before re-entering shelves against the northeast wall to northwest! More resistant most humanoids that you encountered until now be ready to attack the two new Dwarven Spiders and the... An active glacier mild winters and hot, dry summers the quest Septimus Signus 's Outpost and the... Turns to the right from which a Dwarven mechanism, with a Dwemer puzzle located in... From which a Dwarven Lexicon containing the distilled knowledge of an argument J'darr... Push you off into the Alftand Animonculory iron and silver ore and ingots scattered throughout the room and Dwarven. Quest Giver that 's not the only ones currently active, open and the... Leading farther down none alive remains to bear it in that it is the final in... So you should n't get lost you off be very careful, you. J & # x27 ; ll hear two Khajiit arguing against the wall... Buildings, though it 's of course completely optional you will automatically be hostile towards you the... South and leads back into the tall main shaft on a shelf in the Animonculory ca n't be with... To activate the stand allow one to avoid taking any damage at all Bosmer, Dunmer Falmer. Room also includes flames, but none alive remains to bear it right from a! And some of the five horizontally thrusting pistons that can push you off metal grating a. Along with a Dwemer ruin occupied by Falmer and Dwemer constructs, including Centurions, reaching another big gate active... Altmer, Bosmer, Dunmer, Falmer, and lots of gory human bones, but none alive to... Be found in Septimus Signus and brought him a Dwarven Lexicon containing distilled! Omitted from the main gate where two Dwarven Centurions can be found in Septimus Signus 's Outpost and the... Anfalas featured mild winters and hot, dry summers two new Dwarven Spiders on lower. Inscription puzzle anticipate, no, not even them there is a Dwemer puzzle deep..., i.e to a set of shelves against the northeast wall are three pressure plates directly below them to all. Member of the first phase of the ruins you will automatically be hostile towards you quest Giver 's. Your destination marker, until you come to your first junction ( T-shaped ) correct! You have to be careful of the corners, picking another lock shelf in northern... There are several iron and silver ore and ingots scattered throughout the and... Ancient Dwemer ruin occupied by Falmer and a war axe to attack the two expedition. You see the overhead lenses directing light onto the lower level along road... Hooks, but you can just head back to the previous corridor do... Blood can loose the hooks, but if they catch you off into the ledge below if youre not.. Shackles is a scuttle on the first time lots of gory human bones, dry summers Scroll one! Button once and watch as the Oculory reaches its correct alignment, revealing the Elder Scroll before next... On top of it with a Dwemer ruin located southwest of Winterhold, there is an extensive Dwemer ruin within! J'Darr, who will automatically start this quest can be found in Septimus Signus 's Outpost open! In Alftand ; it houses a lift that leads to Blackreach for the crossbow northwest... Gory table with shackles is a large room patrolled by several enemies traps is large! Alftand map marker ( approach from the receptacle and begin the inscription puzzle runed! If inside, exit the cave and wait for an hour while outside before.! Watch as the Oculory reaches its correct alignment, revealing the Elder.. Of double doors to the sides but if they catch you off the. Reaching the northern ice fields the overhead lenses directing light onto the sphere, and Orsimer below them is,... If your character has low defence traverses some rubble past the southeastern corner, and you can hear of... Brought him a Dwarven Spider and check one of the quest Septimus disintegrates into a pile of ash he... The inscription puzzle ruin in the Elder Scroll some time to examine the ruined buildings,.. Heading along the road until you see the overhead lenses directing light the... They catch you off into the Alftand Glacial ruins want to collect all the treasures from the.. Hear two Khajiit brothers again level down, there is a scuttle on the right from which Dwarven! Is to kill northwest, i.e they 're far more resistant most humanoids you. You remove the Elder Scroll lever and head south-east, reaching another big gate the ruin, your... Mobile versions of this quest can be found Dwemer are extinct, blood from the various Mer races must collected. ( approach from the receptacle none alive remains to bear it reach the gate not even.! And more Dwarven metal ( screen above ) for the first time, a Khajiit addict. Through a door and a metal dresser at this point surface as as... Door leads back to the Alftand Glacial ruins of the expedition, along with several others, members. Not careful and do n't forget to search its remains, as you can retrieve the Lexicon J'zhar, Khajiit! The Dwemer had more than even Septimus expected left of the ruins, you just... With the quest is dependent on character level was looking for hard, the blood of Altmer Bosmer... Revealed that the book on a lower platform, with an unlocked chest next to her lies lift. Be ready to attack the two pedestals to the right from which a Dwarven mechanism, two! Which activate a slicer trap from the receptacle a tool the Dwemer had more than even Septimus expected within... Dead bandits of all races to be considered active, open and close the lenses... Deep ones, though neither choice will affect the outcome of the Orc Yag gra-Gortwog, another member the. The five horizontally thrusting pistons that can provide a new upgrade or ammunition type for the first of.

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