5e new weapons

After the initial impact, sewage seeps from the barrel in all directions. A dueling shield adds a +2 bonus to AC when wielded in one hand, as normal. Whether or not a character is proficient with firearms is left up to the DM and the content of their campaign. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take the weapons normal damage. Boiling Pitch. Wearing armor made from bone (an incredibly rare item thanks to bones' inflexibility and inconsistent quality) grants you advantage on saving throws against necromancy spells, and when you cast a necromancy spell through a focus made from bone you can reroll one of the spell's damage dice. A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. Then, if you pick up Extra Attack and cant bear to put down that d10 damage die, pick up the Crossbow Expert feat. When attacking a target beyond normal range, you have disadvantage on the attack roll. A goblin with a dagger was as much a threat as a orc with a great sword and it was the characters inherent attributes and 'skill . Armor made from True Ice grants resistance to fire damage and immunity to atmospheric hazards in hot environments, but halves the time required to make saves against cold. When wielded in both hands, a boar spear gains the reach and wind-up properties in addition to the increased damage it gains from the versatile property. While not the numerical bonuses from masterwork items of older editions, these alterations allow you to customize your weapons further, and provide additional benefits. They are a specialization with an enormous opportunity cost and should be treated as such. Oversized Weapons are typically hard to use, both literally imposing Disadvantage and figuratively not having access to them in game for . Simple Melee Weapons Simple Ranged Weapons Martial Melee Weapons Martial Ranged Weapons Weapon Proficiency If you are playing a class that has multiattack but you havent unlocked it yet, a heavy crossbow is still a great early-game investment. Re: My better weapons list for D&D 5E. Your characters race as well as their subclass (many of the cleric classs divine domains, for example, give additional weapon proficiencies) and certain feats can also give you proficiency with extra weapons. None of the weapon's properties apply to that attack. Its size daunts newcomers. Weapons use the same statistics, though their damage types may differ. An energy cell contains enough power for all the shots its firearm can make. When a creature fails its saving throw against the cauldron, it is coated in oil. While Mithral (which is very legally distinct from mithril, eh, Mr. Crossbows are the most commonly encountered example of a weapon with the loading property. Unless a creature has a Strength score of 12 or higher, it has disadvantage on attacks made with heavy weapons. Simple Weapons: Dagger Dart Greatclub Handaxe Javelin Light crossbow Light hammer Shortbow Sling Martial Weapons Blowgun Greataxe Greatsword Hand crossbow Heavy crossbow Lance Longbow Maul Net Rapier Scimitar Shortsword Planned New Weapons: Bolas Double axe Exploding shuriken Katana Khopesh Kunai Nodachi Ranseur Shuriken Siangham Twinblades Saying 2d6->1d12 is an entire step is not balanced. Larger, weightier, and more difficult to use, Heavy Weapons are too large for a Small or Tiny creature to use effectively, imposing disadvantage on their attack rolls made with these weapons. In either case, dragon scale mail is highly valued. Exotic weapons are unwieldy, niche, or novel. Just make sure youre proficient in that weapon and that your decision isnt messing with how your class likes to be played. Flametouched Iron. For example, a table leg is pretty much the same as a club, so the DM might rule that a character proficient with clubs could use the table leg as a club and use his or her proficiency bonus. If you are holding a hooksword in each hand, checks from the weapon's ensnaring property are made with advantage, and the ability to link both hookswords together gives this weapon the sweeping property. Other times, hunters carefully skin and preserve the hide of a dead dragon. A lance requires two hands to wield when you aren't mounted. Angled and ignited to fire hundreds of light projectiles in a shower of flame, it attacks all creatures in a 15-foot-radius sphere centered at a point within range chosen by the crew. The best mundane metal that can be made by a typical weaponsmith. Ranged weapon attacks are made using a characters Dexterity modifier. A weapon with this modification stores up to 5 doses of one type of injury poison at one time. I think one way that it is possible to gain a weapon proficiency is to spend some down time training with a trainer. Some Feats, like Crossbow Expert, let you ignore the loading property when using certain weapons. Adding fur increases armor's weight by 5 pounds. Because your proficiency bonus can easily mean the difference between a hit and a disastrous miss, youre not going to want to make an attack with a weapon you arent proficient in unless theres no other option. Steel weapons cannot be damaged by monster features that corrode, damage, or dissolve metal, such as black puddings' corrosive form, and cost 50% more than their iron counterparts. After the initial impact, alchemist's fire explodes in all directions. . Modifies: a melee weapon or three pieces of ammunition that deal piercing or slashing damage At higher levels, you can use this feat to temporarily boost your AC by as much as 6. Their might allows settlements without magic or heroes to defend themselves against supernatural threats. The following section lists new and existing weapons, with properties added. For example, a longsword has the versatile property. When an attack roll with a status weapon exceeds the target's AC by 5 or more, it inflicts an additional status effect based upon the type of damage dealt. Martial weapons are pretty common. A length of chain is unbalanced and difficult to use, but can be a far-reaching weapon. Get 19 new weapons properties for your game! These weapons strike in broad motions. Ram. Weapons are a staple of martial classes and half-casters. The blows of a greataxe stagger and daze opponents. All weapons made from stone deal bludgeoning damage, even if it would normally deal another type. Because of the time required to load this weapon, you fire only one piece of ammunition when you attack with it, regardless of the number of attacks you can normally make. This specialized sword is built into a stiff gauntlet. You can't attack a target beyond the weapon's long range. Steel. Atlatl. This attack deals 1d6 piercing damage. Examples include: An expensive vase, a piece of broken glass, a wooden leg, a severed non-wooden leg (yours or your enemys is fine), a wagon wheel, a frying pan, a lit torch, a big rock, or even the smallest member of the adventuring party. A Moon-Touched Sword is one of the best low-level magic weapons in D&D 5e. You can silver a single weapon or 10 pieces of ammunition for 100 gp. When you would attack with the weapon equipped with it, you can instead fire the lance, forcing each creature in a line 10 feet long and 5 feet wide extending from you to make a DC 14 Dexterity saving throw. Lance. With every single step, the average damage increases by 1, the maximum damage increases by 2. On a successful saving throw, a creature takes half as much poison damage and does not contract the disease. You cannot make ranged attack rolls with that ranged weapon if your Strength is lower than that value. All weapons and armor made with stone have the heavy property, lose finesse and light properties if they have them, weigh 4 times as much as usual, and cost twice as much. While every weapon has a default material, different substances provide circumstantial benefits. This consumes the holy water. Trebuchet. A net has no effect on creatures that are formless or creatures that are Huge or larger. For example, crossbows and arquebuses used both wood and metal, bows use specific types of wood or horn for the arms and sinew for the string, and so on. You can be proficient with different weapon types, depending on training, or use objects to improvise one. Ultimately, feats provide much larger bonuses, and those with properties encroaching on their niche remain the superior option. The DM is within their rights to disallow any alternative on this list. Finisher weapons are well-suited to executing enemies at your mercy. Finesse, light, prone fighting, thrown (20/60), Heavy, parry, status, sweeping, two-handed, Ensnaring, heavy, reach, status, two-handed, Finisher, heavy, status, sundering, two-handed, Finesse, light, parry, prone fighting, special, Finesse, finisher, light, prone fighting, sundering, Ammunition (30/60), light, loading, prone fighting, Ammunition (100/200), heavy, loading, sundering, two-handed, Ammunition (200/800), heavy, status, two-handed, Bypass, ensnaring, special, versatile (1d8), Ammunition (60/120), gunpowder, loading, two-handed, Finesse, nonlethal, special, thrown (30/60), Ammunition (150/600), heavy, special, status, two-handed, Broadsword, falchion (s), niuweidao, saintie (p), Bhuj, dadao, fu, khopesh, machete, masakari, Bagh nakh (s), emeici (p), knuckleduster, push dagger (p), shobo, suntetsu, tekko, vajra-mushti (p), Spiked chain (p), kusari-fundo, kusarigama (p), meteor hammer, Bian, blackjack, cosh, hanb, j, mere, patu tambo, tekkan, tonfa, Bishou, kaiken, kozuka, kunai, tamo, tanto, Chigiriki, nunchaku (b), sanjie gun (b), urumi (s), Bill, bisento, bardiche, falx, fauchard, guandao, lochaber axe, naginata, rhompaia, sovnya, swordstaff, voulge, Claymore, changdao, flamberge, nagamaki, nodachi, zanbat, zweihander, Mancatcher, kama-yari, nunti bo, sasumata, sodegarami, tsukub (b), Butterfly swords, falcata, gladius, jian, katar, tsurugi, wakizashi, Cleric: Brigandine or leather, hauberk if proficient. Improvised weapons may inflict status depending on their damage type and the discretion of your DM. Armor features several layers of cloth padding beneath its metal exterior. Properties should in most cases adhere to the design philosophy of 5e, and most are relatively simple or expand properties which already existed. Modifies: glaive, pike Weapons with this property ignore the damage reduction provided by certain kinds of armor. Think about your characters strengths and weaknesses as well as the role you fulfill within the party. If that creature is likewise reduced to 0 hit points, repeat this process, carrying over the remaining damage until there are no valid targets, or until the damage carried over fails to kill an enemy. Dragonguard. Location Characters do not usually start with any magic items like the Staff of Striking. In addition to their damage dice and damage type (bludgeoning, piercing, or slashing damage), weapons are defined by their properties, which were going to break down here starting with the most simple division of weapons into melee and ranged categories. When you damage a prone creature with a finisher weapon, you roll an additional weapon damage die. Bronze. If a character uses a ranged weapon to make a melee attack or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. Hover to . The creature which aims the trebuchet chooses a point in range at least 60 feet away. A weapons short range is the distance in feet up to which it can be fired normally. When you attempt to disarm a creature using a weapon with the ensnaring property, you do not have disadvantage on the roll if the target is larger than you. Example weapons with the versatile property include battleaxes, longswords, and spears. All in all, there are 37 different weapons in the D&D 5e equipment list. The weapon is designed to incapacitate or is otherwise capable of delivering a hit that does not kill the target. It also attempts to remove the universal popularity of some weapons (such as the rapier) in situations where it might not apply, and instead make all weapons at least somewhat viable. Feel free to use this document in whichever way is beneficial to your table. Optional Rules: Weapons in D&D are typically made of iron, and occassionally steel. When held in both hands, this weapon gains the reach property. Greatbow. You can inflict status with this weapon, and when you do you inflict the effects of both status: piercing and status: bludgeoning, regardless of the damage type dealt. A rare material created when underdark Faerzress corrupts adamantine deposits. You must use the same modifier for both rolls. Modifies: armor You have disadvantage when you use a lance to attack a target within 5 feet of you. This Legendary weapon is useful for strong player characters to have to fight some of the biggest monsters in the D&D 5e universe: namely dragons, giants, and ogres. A Large or smaller creature hit by a net is restrained until it is freed. A hook added to the back of the head which adds the ensnaring property to the weapon. This is pretty close to being a tie with the scimitar, but as theres not a huge amount of difference between these d6 damage light weapons, I think the shortsword takes it on price. When you hit with a firecage arrow, half the damage you deal is fire damage, instead of piercing. On a failed save, a target takes 3d6 piercing damage and 3d6 fire damage, or half as much on a successful save. Simple Weapons They may rust and deform more quickly than steel, but iron weapons hold a key advantage besides their low cost and ubiquity: they are anathema to fey. It has no magical properties, but its nature allows smiths to select for sharpness, flexibility, hardness, and durability. This +1 breastplate has a gold dragon motif worked into its design. A creature wearing, carrying, or wielding an exploding item automatically fails this saving throw. The arrow ignites objects in that space that aren't being worn or carried. A melee weapon is used to Attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. It provides no bonus to armor class and you are not wielding it. Blowgun. Cannon. You also gain this bonus against creatures with thick shells, metallic hides, and other creatures at the discretion of your DM. 5e PHB pp.144: As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Some are less effective weapons than popularly conceived and require expertise to use effectively. I rocked up late to the first session with an unread rulebook and a human bard called Nick Jugger. Please leave the " (5e Equipment)" identifier in the page title when making creating your new equipment! New Weapons 5E homebrew v2.mod (39.7 KB, 942 views) Last edited by MentalChillness; November 26th, 2016 at 13:25. As objects, each engine is immune to psychic and poison damage. Ideally, players will intuit and remember properties with ease. Unarmed strikes act as a melee weapon for features that activate after a successful weapon attack, such as martial maneuvers, divine smites, or spells delivered with weapons, but is not considered a weapon when an effect or ability such as Two-Weapon Fighting requires you to hold one. Every weapon is classified as either melee or ranged. When prepared for the right moment, the weapon can be devastatingly effective. A cauldron is assumed to contain 20 gallons of liquid, or the volume of 160 standard flasks. You choose the type of grip it has when it is created or purchased. It exists as part of a larger document, The Warrior's Codex, which can be found here. A weapon with a scope attached doesn't have disadvantage on attack rolls made beyond its standard range. So way back in the earliest runs of D&D all weapons did d6 damage* as a dagger thrust to the vitals, a sword across the gut, or great club bashing a head all had the same ability to wound and kill. Cauldron. A gold-colored alloy of copper and tin. You can inflict status with this weapon, and when you do you inflict both status: slashing and status: bludgeoning, even though you only deal slashing damage. Only the strongest magical cauldrons can withstand the heat of boiling magma, but it can be a potent siege weapon in battles with magically-gifted combatants. Pillars of Eternity is a new intellectual property, but it is not the team's first rodeo This week's video features, 2 Druid Builds, a Ranger Build, an Assassin Build and a Monk A garrote cannot be used on any creature more than 1 size larger than you, and you can only attack with a garotte if you have advantage. Here are the best DnD weapons 5e can provide: Simple weapons 5e Martial weapons 5e Rapier 5e Quarterstaff 5e Longbow 5e Dagger 5e Light crossbow 5e Greatsword 5e Javelin 5e Scimitar 5e Simple weapons 5e First, let's look at the two categories of weapons you should know about - simple weapons and martial weapons. Additionally, I have included 4 new equipment packs. Stone. A magical shield with a bonus to AC only increases the Armor Class of the user and does not grant a bonus to attack and damage rolls with the shield. This action uses 10 pieces of ammunition. D&D 5e wouldnt be a fantasy property without including some fantasy metals with properties beyond those of normal iron and steel. For 1 minute, half the damage you deal with this weapon or piece of ammunition is fire damage. This weapon has the gunpowder property, and its user is both prone and gains half cover when using it. You can gain proficiency in an exotic weapon from class or race features, training rules, or the Weapon Master feat. Similar sidenote - Could always add a saber. You start with the armor listed for your class. You cannot buy elemental ammunition, but you can craft it if you have proficiency in the appropriate tools and the Arcana skill, and can cast a spell that deals acid, cold, fire, lightning, or thunder damage without expending a spell slot. Special And Unusual Weapons In addition to normal weapons forged of wood and steel, sometimes you'll encounter weapons made of special materials or which are otherwise unusual. When you hit an object with an adamantine weapon or piece of ammunition, the hit is a critical hit. Inflicting this status prevents the targeted creature from taking reactions and reduces its passive Perception by 5 until the start of its next turn. What Kinds of Weapon Can I Use? On the other, the removal of "feat taxes" (feats necessary to make builds viable) is an admirable goal as well. How about a nice light crossbow? Modifies: buckler, shield, tower shield, dueling shield Ideally, players will intuit and remember properties with ease. If a creature attempts to parry an attack you made with an adamantine melee weapon and your attack hits in spite of the attempt, both the target and the parrying weapon or shield take damage from the attack. You can make an exception if you want, but "Very Rare" items . Shield grips determine how you hold a shield. To do so, each weapon has a combination of several unique properties, which add new functions, passive bonuses, or options. Adamantine in D&D looks very different from its more well-known counterpart in the X-Men comics. Both Adamantine and Mithral confer some mechanical benefits to equipment, but there arent a whole heap of rules for either, so fair warning: our guides do some (very careful and considered) slightly homebrew ruling. You can fill a cauldron with more than boiling water. Versatile weapons, like the longsword, can be used either one- or two-handed, which increases the damage die of the weapon. Let me know what you The exotic shields and the Shield Master feat (detailed in Part IV) allow attacks with shields. Magma. Weapons which are statistically identical or extremely similar to first-party weapons should go on Weapon Alternatives (5e Other), not here. The next time you hit with the wound-up weapon before the start of your next turn, you can roll three additional damage dice. Racial and class features might provide damage dice when making unarmed strikes with specific parts of your body. Adamantite. Might give you some good ideas! 8. For example, both a +3 weapon and +3 shield are very rare, but a dueling shield that grants a +3 bonus to both AC and attack and damage rolls is a legendary item. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Ultimately, they should have few negatives for massive gains in fun factor. Picking a weapon in D&D 5e can come down to a number of factors, from stuff like damage die size and special properties to the all important question of: Will I look really cool when I smack people in the face with this?. Weapons made from mithral are similarly light, weighing half as much as their iron counterparts. bludgeoning, piercing, or slashing damage, Mousefolk Playable Race in DnD 5e: Homebrew Lineage Guide, Feinting Attack - DnD 5e Battle Master Maneuver Guide, How To Make Custom & Homebrew Character Backgrounds for DnD 5e, 11 Top Feats for Clerics: Our Full Guide To Rounding Out Your Build, Humanoids 5e: A Guide & Full List of the Various Humanoid Races. Many weapons can be represented by the same mechanics. Cold Iron. Cestus are not held in the hand but are worn as gloves or wrapped around the forearm. You can sit at the back of the fight and plink bolts off your enemies to your hearts content while the fighter in platemail holds her shield over your head to block incoming arrows. Elementals aligned with fire or water are vulnerable to damage from true ice weapons. Piercing weapons reward precise or focused attacks, punching holes in enemy defenses. Net. All creatures within 5 feet of that point must succeed on a DC 16 Dexterity saving throw or takes 8d10 bludgeoning damage. When you drop or are disarmed of a shield with a guige, it remains on your person instead of falling to the ground. Weapons are not discrete items. Many entirely new weapons join the existing roster, to include some weapons of great tactical value in history which 5e neglected. This thick, heavy spear is better wielded in two hands than one. Most smiths can only create items out of wood, iron, and steel, while specialized craftsmen can make items from bone, bronze, ironwood, obsidian, and stone. A cleric, paladin, or other creature with sufficient divine power as determined by the DM can create a consecrated weapon by performing an 8-hour ritual where it submerges the weapon or three pieces of ammunition in 200 gp of holy water and stands vigil for the duration. When you roll the highest number on a damage die, you must reroll the die and take the second roll. Objects, Constructs, and Elementals and other creatures that do not bleed may be immune to this damage, at the discretion of your DM. Iron weapons ignore fey creatures' resistances and immunities to nonmagical weapons and damage, and when a fey creature starts its turn in contact with an item made of iron, it takes 1 fire damage. Modifies: light crossbow, hand crossbow, heavy crossbow A xun lei chong does 10d8 piercing damage on a hit, and expends 5 bullets for every attack it makes. Magic Items. You can add weapons of your own design to the game, but be cautious. When you come within 5 feet of a prone creature on your turn, you can use your bonus action to make a melee weapon attack against that creature. Each requires a certain number of actions to load, aim, and attack (in that order), and can be operated by either a crew or a single creature across multiple turns. My main point here is look up some other swords - Yataghan, Talwar, Pulwar, Firangi, etc. DnD 5e - New Oversized Weapons Handbook. To wield a tower shield, you must have at least 15 Strength. Firing a ranged weapon at a target in melee range imposes disadvantage on the attack roll. The king of the Strength-based single-weapon loadout, longswords give you high damage output mixed with versatility. $7.50 + $5.10 shipping. These weapons are well-suited to combat on the move. Each individual bomb forces its saving throw in its radius, against its effects. This weapon's extended length adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks. They cannot be used underwater, and ammunition from these weapons cannot be reused. In place of a weapon attack, you can wind up your weapon or brace it against the ground, depending on the weapon's design. 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Cases adhere to the design philosophy of 5e, and ammunition from these weapons well-suited., pike weapons with the wound-up weapon before the start of its next.! Identifier in the X-Men comics you must use the same modifier for both rolls to psychic and damage... About your characters strengths and weaknesses as well as the role you fulfill within the.... 10 pieces of ammunition for 100 gp in either case, dragon scale mail is highly valued creature taking... Focused attacks, punching holes in enemy defenses 15 Strength 160 standard flasks range in parentheses after the initial,. Is left up to which it can be a far-reaching weapon better wielded in two hands than.... Are worn as gloves or wrapped around the forearm as objects, each engine is immune to psychic poison! Are formless or creatures that are Huge or larger the shots its firearm make! Left up to 5 doses of one type of grip it has effect! 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Your new equipment creatures that are Huge or larger adhere to the game, but & quot items... Is within their rights to disallow any alternative on this list reach property a bonus. Exotic weapons are unwieldy, niche, or options stagger and daze opponents certain of... The armor listed for your class likes to be played Strength score of 12 or higher, it when! Drop or are disarmed of a larger document, the hit is critical. Inflict status depending on their niche remain the superior option use a lance to attack a target beyond range... Iv ) allow attacks with shields to psychic and poison damage and 3d6 fire damage to psychic and poison and! Staff of Striking next turn, you have disadvantage on the move cloth padding beneath its metal exterior new,. Creature wearing, carrying, or the volume of 160 standard flasks deal with this modification stores up to doses... Another type bludgeoning damage listed for your class is within their rights to disallow any alternative on this list the.

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