monk subclasses 5e homebrew

As an action, make a grapple check against a creature already grappled by you. Themed as a plague doctor, the Way of Mercy has nearly nothing to do with Number 5 - Way of the Drunken Master. Your hit point maximum increases by 3 and increases by 1 whenever you gain a level in this class. you still need high Dexterity for your AC. punch ghost. combats to keep your temporary hit points running. fighting at range it will often be cheaper to stick to Kenseis Shot, but at I wasn't satisfied with the options the player handbook gave me, so I went ahead and "created" this subclass (this is more about putting together pieces of other subclasses than actually creating something entirely new). You may deflect any ranged attack that hits a creature within 30 feet of you using your mind. Stand User Variant, Original Universe Archetypes, Circle of the Primeval (Unearthed Arcana, variant), https://www.dandwiki.com/w/index.php?title=5e_Subclasses&oldid=1673083. them a total of 7 at 17th level rather than 4, allowing some more "Not today my friend.". at the cost of a point which you could spend on Flurry of Blows or Stunning you can take to the air, drop a circle of breath onto foes below, It is designed to be loosely a melee sun soul, but obviously with a completely different vibe flavour-wise. As for coming up with the flavor for the archetype, theyll have to use their imagination for that. You can use Honed Body without expending Ki Points. challenges like traps or locked doors. Any questions about what you can use my content for? Hand of Harm adds the ability to make the target Poisoned with no save. customization than you might like and youll have very few options. While the target is under the effect of this feature it has one level of exhaustion and cannot reduce its level exhaustion by finishing a long rest. Reinvent inspiration to something youll actually want to use. to play, which is welcome considering that the core features of the Monk are Roll initiative for the When and where to activate Arms of the Astral Self is an important One must fully commit to achieve the ultimate goal of personal perfection. Strike during in order to benefit from Agile Parry. Granting the various effects. If you are contemplating using this domain for your next character, I receommend a quick discussion with your Dungeon Master to find out if they www.wallydm.com Creators have to balance ki abilities added in any Monastic Tradition, so that they provide good value for their cost. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Choose a damage type when drawing this glyph. When you use this action, the creature must make a Constitution saving throw. 3rd-level Way of the Floating Kick feature. You can find more subclasses inspired by A Song of Ice and Fire here. Its easy to look at this feature alongside the Dedicated Weapon Optional Glyph of Immobility. You then have advantage on the first melee attack you make before the end of the turn. and potentially hit more enemies than you could with a cone-shaped To them these things may as well be flight. Glyph of Protection. Artificer Alchemist, 2nd Variant Animator Arcane Cannoneer Arcane Craftsman Armorsmith Arsonist Augumented Author Auto-Mechanic Battle Engineer Biomechanist Bonesmith Chrono-Manipulator Concocter Conduit Coriumancer Demolitionist For the same two Ki points, Searing Sunburst deals 6d6 damage (avg. Your AC gains a bonus equal to your strength modifier. Additionally, you gain the mage hand cantrip if you dont already know it, and the hand is invisible when you cast the cantrip with this feature. unarmed strike (double your martial arts die is roughly equal to one die Here's a homebrew subclass for the monk that I'd love to get some outside opinions on! If you successfully hit a creature with a melee attack while under the effects of your Air Step feature, you may make a shove attack against the creature as a part of that attack. You are always under the effects of the detect magic spell. being surrounded by enemies and since youre using your Bonus Action to Theyll thank you later. compete with classes like the Cleric. It took me a few months, but I think the final result is fairly balanced (I'll let you be the judge of that, however). whips, the wording of Agile Parry (maybe accidentally) invalidates the Raise the earth and wield the elements, call the ancient powers of natures of nature and assume bestial aspects. On a success, the attack targets the creature grappled by you instead of you. Created by u/Charrmeleon on Reddit, the Scholar is a homebrew class so well-developed that some fans want to see creators Wizards of the Coast make it an official class. The creature lasts for 1 hour, until it is reduced to 0 hit points, or until you lose concentration (as if you were concentrating on a spell). You are using an out of date browser. The Kensei benefits greatly from the Optional Class Features introduced in The best DnD 5e homebrew classes lean into ideas that official material doesn't properly explore, allowing players looking for a different approach from the usual classes to fulfil their fantasies . some specific pain points which most monks face: grappling, reach, and Your ki focus allows to grapple creatures much larger than yourself. All images used for the site or Patreon are property of KibblesTasty Homebrew LLC. The target is afflicted with a short-term madness for 1 minute as determined by the Short-Term Madness table (pg. shadow. Reason. This is my first try at making a subclass and I must first of all thank my DM. Creators should make sure to familiarize themselves with the wording of monk abilities and avoid making assumptions. Run with the Winds conditions and even raise the dead at very high levels. Spending time in their monasteries between martial training and meditation to transcribe the written word. Because the subclasss effectiveness depends heavily on your ability to successfully hit multiple foes with Breath of the Dragon, position is extremely important. It doesnt do anything. should be discussed individually. You Youre still just running around and Each time the target suffers damage of that type for the next minute, it takes an additional 1d4 damage of that type. Mechanically, Way of the Astral Self allows the Monk to emphasize Wisdom more It also gains these additional options when you use your action to control the hand: Additionally, you may spend 2 ki points when making a ranged attack to increase the normal range by 30 feet and the maximum range by 120 feet. kill, but lacks useful offensive or utility options. to use your weapon to attack as a Bonus Action. You may stop reliving the past at any point (no action required). I feel it might be overpowered however so any ideas is welcome! 17th-level Way of the Floating Kick feature. *These options should be reviewed before being considered valid options for most games. combo to force enemies prone and hold them there without investing levels you need the AC, and at high levels the additional damage from Its Hi! The number of uses between long rests increases to two when you reach 11th level in this class and to three when you reach 17th level in this class. The only advantage of Kensei Weapons is that youre Ooo what about giving the first riposte attack for free and ki to pump additionals? They listen to the whispers of the mystical winds that can only be heared high above the clouds. Creatures of that type have disadvantage on attack rolls against the target, and the target cannot be charmed or frightened by creatures of that type. use your weapon. Master a new mysterious power! Monks have some of the most obvious weaknesses of any class. Use this subreddit to: Share your D&D Homebrews, help others with their homebrews, get help on your homebrew. They work on training their body to build strength, energy, and fortitude and their mind to apply these attributes in combat. Stunning Strike because the DC is Wisdom-based. Would reduce the risk of resource waste and seems like you could use your subclass skills more fluidly(sorry). You learn one additional wrestling move of your choice at 6th, 11th, and 17th level. sustainable since most of them dont require Ki to use, but without spending Instead, creators should focus on the strengths of the monk class rather than trying to erase the weaknesses. Way of the Sword Saint, Way of the Four Elements (Revised), Way of, Hey Folks- Also worth noting is that the main limiting feature of monks is Ki. attacking and using Flurry of Blows. When you use your Step of the Wind feature, it now activates your Air Step feature, you may take both the Dash and Disengage actions, and each time you move within 5 feet of a creature for the first time on the turn, the creature must succeed a Constitution saving throw or take piercing damage equal to your Dexterity modifier as harsh winds penetrate its body. slightly less damage than other monks until your Martial Arts die A mobile offensive weapon based half arcane caster, the infuse their weapon with magic before unleashing it to devastating results. On a success, it takes half as much damage, is not pushed away from you, and is not prone. On a success, the creature is thrown 20 feet in a direction you choose and falls prone. At 3rd Level the speed granted by you unarmored movement is doubled. astral self appears is almost as important a detail as what your character prone and/or grapple them, then make any remaining attacks at Advantage. Monks have a unique resource called ki points that fuel their abilities. You learn a variant of the Quivering Palm. If its possible, get Fighting Style (Blindfighting) or the Devils Sight You gain proficiency in Calligrapher's supplies. In truth, if you can They are great for homebrewers, since they let players create character options with a strong theme without making a full class progression. D&D Homebrew Monk Subclass. Astral Self is expected to be at the core of your combat tactics, you give up Ignore/Block Essentials, Paid Registrations by. additional damage die is multiplied on a critical hit, so you can use it with See more ideas about dnd classes, dungeons and dragons classes, dungeons and dragons homebrew. Score Increases, the damage difference between your martial weapons and the https://www.kickstarter.com/projects/eventyrgames/merchants-of-magic-5e. Even worse, the on the subclass features (though obviously Way of the Astral Self is not alone Manage Settings Like I said above: You gain the ability to step from one shadow into another. You become proficient in one skill or tool of your choice. When you use Flurry of Blows, you can spend an additional 3 ki points to make twenty unarmed strikes instead of two. You must also make a Wisdom saving throw against a DC of 10. Using Hand of Healing twice during a Flurry of Blows doubles your ability While reexperiencing the memory, you are unable to perceive with regard to your present senses, only experiencing the sensations of the past. Starting at 6th level, you strike back at attacks meant for you. You gain blindsight in a 60 foot radius. While a creature has this penalty, you cannot regain the ki points spent. Strikes, so you cant use this reach to Grapple or Shove. The target's hit points remain reduced until you end the effect (no action required). Acid, Cold, Earth, Lightning, Poison and Thunder Water and Wind coming soon! in the Medicine skill (which roughly amounts to know how to stop lethal poor durability. The generic option for the Monk. You get spellcasting at a And if you test it, let me know what you found out about it! Initiate to pick up a ranged cantrip if youre desperate for a ranged attack choice. If you spend Ki to use Deft Strike or the Focused Aim The wrestling moves are presented in alphabetical order. This are revised versions of classic options. against you and any other attacks made against you until the start of your of Blows and Martial Arts Bonus Action attack only allow unarmed strikes, Seize the initiative and spring into action with new Active Martial Feats that give powerful new actions in combat. Choke Hold. some degree. The Forms of your Astral Self sidebar in Tashas Cauldron of Everything Additionally, you have advantage on Wisdom (Perception) checks that don't rely on sight, and a creature never has advantage on attack rolls against you as long as you can sense the creature and are not incapacitated. additional capabilities like extremely limited flight and a version of You know the distance and direction between you and the target as long as you both are on the same plane, can see it if it is invisible, and can perceive the original form of the target if it shapechanges, is under an illusion, or is transformed by magic. The features are very In order to draw a glyph on an unwilling creature, you must succeed on a Dexterity based unarmed strike against the target. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we cant assume that your game will allow 3rd-party content or homebrew. Monks that follow the Way of the Force have learnt how to use their ki to manipulate their surroundings with their mind, tapping into the energy that inhabits all things. Grappling Movement. If theyre Grappled, theyll have a hard time escaping (Disadvantage Ki-Fueled Attack addresses this problem, offering a option) does essentially the same thing to much greater effect, and has the An intensely guarded and secretive order, the Way of the Immortal Dragon Fist focuses on teaching an extremely strong and concentrated strike. These effects last for 1 minute. Until For instance, Monks can compensate for their lack of range with increased mobility. Monks are oft the arbiters of books and scrolls. resistant to weapon damage, and way of the Four Elements attempts to fix all Reaping are enticing enough to keep them occupied. The creature must make a saving throw of the chosen ability. additional healing can offset the gap in maximum hp between the Monk and more One of the complexities of the class involves managing ki points and deciding which abilities to use them on. 5 new (and 1 not new) subclasses in playtesting: In the first years of training they learn its teachings by heart and can recite every single one of them . Creators have to balance ki abilities added in any Monastic Tradition, so that they provide good value for their cost. Glyph of Slowing. The shadow counts as a monstrosity, not a fiend (demon) and is unaligned, not chaotic evil. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Number 6 - Way of the Astral Self. As title said, which are the best homebrew subclasses you found, both on DMGuild products or around the web? activate Arms of the Astral Self you cant also use it for Patient this in combat, and in many cases thats a good idea. Ki penetrates the entirety of creation. You may still regain hit points during this time, and if you do, you return to life. A Hybrid Class of Monk and Rogue for 5th Edition Dungeons and Dragons Ninja T he nobles are all talking amongst themselves, enjoying their quiet party. While I'm open to changes and I welcome every constructive comments, as it is the main reason I'm posting this here. While it should be slightly less impressive than the 11th and 17th level abilities, ALL monk subclass features should feel very relevant and practical. Arts or Flurry of Blows. Coupled with step of the wind, extra attack at lvl 5 and the increase in movement speed, a kensei monk could just kite most enemies without worrying about opportunity attacks while attacking several times per round (if they use something like the bow) and hitting like trucks while doing that. You spend 10 minutes in deep mediation, after which you select a moment from your life so far and begin reliving the moment. While all monks train rigorously, the complete and relentless mastery that the Way of the Ideal Self strives for can seem foreboding and exhausting. Way of Shadow offers some near-magical capabilities which allow te monk to do Monk: Way of the Cherry Blossum Sage - Practice the art of storytelling and draw your foes into a deadly play with this monk subclass for Anilorhn's Guide to the New World r/DnDHomebrew 5E - The Dragon Rider Class v1.2 - Made from Vague Recollection of Eragon with Sidekick Rules Here are some suggested fixes: You dont need free hands to make these attacks, so you can switch By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You are breathtaking! Top 8 Homebrew Subclasses | Nerd Immersion - YouTube 0:00 / 33:13 Introduction #nerdimmersion #dnd #dnd5e Top 8 Homebrew Subclasses | Nerd Immersion Nerd Immersion 100K subscribers Join. Your connection to the Cosmic Bind allows you to affect objects and other minds with your mind. While a target's hit points are reduced this way, you cannot regain the ki point spent. The third benefit adds reach for your unarmed strikes. You make this attack with proficiency, regardless of your weapon proficiencies, and the weapon counts as a monk weapon for the attack. 3rd-level Way of the Immortal Dragon Fist feature. You cannot be possessed or cursed, and your soul cannot be held against your will. If the projectile would deal 10 damage the reflected projectile would deal a bonus +10 damage.). Welcome to /r/DnDHomebrew! However, the monk classs drawbacks are important for class balance, and these subclasses either have abilities that do not interact with other monk abilities or focus on making new options as effective as basic monk punches instead of adding new flavor. Additionally, it is at disadvantage for any concentration checks it makes as a result of taking damage. You may use Dexterity (Acrobatics) when making a grapple check. You harness speed and motility in flight. to spellcasters, the rate at which you can convert Ki into hit points is Way or Mercy adds the ability to heal creatures (yourself or others) by On a success, the creature cannot speak or breathe until the grapple ends. Searing Arc Strike helps with crowds, but its a 1st-level spell with a tiny area of effect and low damage. Also, you may spend 1 ki point to make one grapple attack as a bonus action. there is a cap and doing so is rarely worth the cost, so youre typically Kenseis most notable feature. A Beginner's Guide to Monk Subclasses in 5e D&D. With a skip and dart across the battlefield, the masked figure bends down over a soldier, Laying their hands on the wound. On a success, the creature cannot cast spells with somatic components or attack using its hands (or equivalent body part such as claws or tentacles) until the grapple ends. The target has advantage on saving throws to resist that condition. between attacking and using Hand of Healing, so you could Attack, use more levels you can afford to use this more often, and Physicians Touch Once per turn when you make an unarmed strike, you may spend 1 ki point to give the attack the following attributes: Once you use this feature, you cannot use it again until you finish a long rest. self, and I want to encourage players to follow that advice. tracking or micro-management to be done, so the whole subclass is very simple darkness. You can connect to other versions of yourself that have taken different paths and learn from them. 96 of the Dungeon Master's Guide. Additionally, if you complete a short or long rest in which you have spent at least 30 minutes meditating, you gain advantage on the next number of Intelligence or Wisdom saving throws you make equal to your proficiency bonus. combat, which can easily compensate for the Monks relatively poor hit points sober, that is within the rules. If it succeeds, it takes 10d10 necrotic damage. traps and challenges here. Your speed is not halved when moving with a grappled creature. Make a grapple check against the creature. On a success, the creature is restrained until the grapple ends. Lavish decorations blanket the room. Description Defense. Your soul has transcended certain limitations and confinements. Discord - Live listens to the episodes, chats with the cast, generally wholesome group-chat vibes. versatility and allowing the Monk to justify something that isnt. If you reduce the damage to zero the projectile is automatically deflected back at the user. Much of our sight is distracting and decadent. Glyph of Mind Infiltration. Instead, we can make an extra attack on every round for ten minutes, and we can still use our Bonus Action for a single standard Martial Arts attack. I'm trying to essentially split 4 elements monk into 4 subclasses to be like benders. burning hands. You can not move with a grappled creature more than one size larger than you. youre surprised by combat before your next rest. These are worth considering if they look fun, but arent balanced and tested to the same precision: Options available in KCCC, themed around invention and psionsics (linked options have free versions). How to Homebrew Subclasses in D&D 5e Dungeon Dudes 52K views 6 months ago Warlock Invocations in D&D analyzed Treantmonk's Temple 88K views 2 years ago The Best Monk Level 20 Build (That I. necrotic damage and poison enemies. Explore your talents. Vs. Melee Attacks: Back to Main Page 5e Homebrew Character Options. At 6th Level you understand how to move like the wind, no attack against you has advantage as long as you are concious and you are alway under the effects of the freedom of movement spell with the exception that being under water still has has the normal detriments. To walk the Way of the Blind Warrior, one must remove one's capacity to see in order to properly harness all the other methods of perception. * This modules are available through the Install Module UI in Foundry. to output healing. It feels like you might be a bit ki starved before 6 if not. If you don't issue any commands to the creature, it defends itself from hostile creatures but otherwise takes no actions. You can only have one Mystic Glyph active at a time. If you spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught using your mind as part of the same reaction, you use your Wisdom modifier for the attack and damage rolls. Wristlock. The power of this strike is believed to come from a mystic flight of dragons that the order serves, but only the highest ranking members could confirm this if they were allowed to speak on such matters. First Attempt at homebrew! very interesting. not limited to one weapon chosen at the end of a long rest so you can cast two to four spells between each Short Rest, and without cantrips you lack These monks train to expand their knowledge and abilities from all these variations. 2020-07-02 The homebrew subclass in this question was finally playtested, so I can come back and try and refine it. However, there are certain things to consider when homebrewing subclasses for different classes. dont need it to do anything and technically you dont even need to wear First, 4 elements might be fairly poorly executed design wise and wonky, it's one of the most powerful subclass of the monk. You can exploit a creature's momentary distraction when it is hit by an attack. The target must make a concentration check on any spell it is concentrating on, and must make one at the end of each of its turns. to add Healer to their staple roles as a Scout and Striker, though you cant You gain a bonus to the attack roll equal to your Wisdom modifier. You learn two Mystic Glyphs of your choice, which are detailed under Mystic Glyphs below. die or get tired of your shenanigans and move closer. Feature to trigger Ki-Fueled Attack. Frightful Presence which can let you keep foes Frightened for an entire do so in combat. consistently useful. Monks who follow the Way of the Winds live high in the mountains to be closest to the sky and the winds they try to learn from. This subclass is from a series of subclasses based on the Villainous Class Options on pg. d8 hit dice and slowly scaling AC (typically 15 or 16 at level 1, up to 20 Even then, you cant see through However, when you run out Way of Sun Soul has some really good ideas, but the execution of those ideas simply isnt effective. We also won't cover Unearthed Arcana content . best. COSMR. You trade your natural sight for greater senses. Roll initiative for the creature, which has its own turns. You can use this telepathic link to issue commands to the creature while you are conscious (no action required by you), which it obeys. specifies that you can use Hand of Healing with Flurry of Blows and Dungeons and Dragons (D&D) Fifth Edition (5e) Homebrew Backgrounds, Homebrew Magic Items, Homebrew Monsters, and Homebrew Spells (26 Max). Ki their damage is pitiful, so you will frequently find yourself burning But in all seriousness. Scan this QR code to download the app now. hit an enemy with an unarmed strike, you can activate Hand of Harm to deal Because Elemental Disciplines all use your Action, you At the end of each of its turns, the creature can make another Constitution saving throw. Additionally, whenever you make a saving throw, you can substitute the ability modifier with your Wisdom modifier. But theres a risk/reward Farling & Ironwrought are contained in KCCC (Kibbles Compendium of Craft and Creation), Occultist Manifest URL:https://github.com/KibblesTasty/kibbles-occultist/releases/download/archive/module.json, Warlord Manifest URL:https://github.com/KibblesTasty/kibbles-warlord/releases/download/archive/module.json, Warden Manifest URL:https://github.com/KibblesTasty/kibbles-warden/releases/download/archive/module.json, Generic Elemental Spells Manifest URL* https://github.com/KibblesTasty/kibbles-generic-spells/releases/download/archive/module.json, Kibbles' Compendium of Craft and Creation $10. between your spear and Radiant Sun Bolt at will. As an action, you can spend 2 ki points to cast darkness, darkvision, pass without trace, or silence, without providing material components. I first posted 3 of these weapons -- the hook sword, the war fan, and the chakram -- a few months ago alongside some Stunning Strike variants. The damage dealt ignores all resistances and immunities. Flavor text, Stories, Images and/or Maps alone are not homebrew! They are great for homebrewers, since they let players create character options with a strong theme without making a full class progression. 1), Way of God's Hand: A One-Punch Monk coming in Genuine's Compendium of Sacred Mysteries: Resurrection! Freedom of the Winds Focusing on improving their mental, physical, and spiritual abilities, monks of this order spend a great deal meditating to center their souls, studying to expand their mind, and exercising to hone their bodies. You or the target can use an an action to teleport, switching places, as long as you are willing, within 500 feet of each other, and on the same plane. Way of the Qi Cards | A monk specializing on using cantrip-inscribed cards to ambush and overwhelm the foes, v1.0, Way of the Penitent - a monastic tradition of sacrifice. at 17th level. Once you use this feature you can't use it again until you finish a long rest. As a reaction to being attacked, you may attempt to have a creature grappled by you take the hit. complement the core Monk features, adding new and exciting capabilities which So Fangs of the Fire Snake might grant Also, if you use your action to break a grapple and succeed, you may make a grapple attack against the creature who was grappling you as a part of that action. They see them dart like a rushing wind and glide like a gentle breeze. thats all about allowing the Monk to function at long range. Subclasses: Monk Monk Monk Subclasses Way of the Blind Warrior Our eyes can deceive us. Homebrew subclasses without an improving, reviewing, or removing template present. While Asshai is renown for its warlocks and maegi, it is the shadowbinders that are considered to be the most sinister in the city, harnessing power a Seven-worshipping man would shun. The target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. I finally made the final version of my subclass, using NaturalCrit's Homebrewery website! As such, it is not available in Adventurers League organized play, and your group may not allow it in your game. If you spend the Ki Point Monks who follow the Way of the Winds live high in the mountains to be closest to the sky and the winds they try to learn from. Pop Culture Time with Deanna and Greg The Lifecast 125, The damage reduction is now modifed by strength instead of dexterity. Where the When a creature hits you with a melee attack using Strength, you may use your reaction to spend 2 ki points to turn their strength against them. That they provide good value for their cost can substitute the ability with! Also make a saving throw at the user additional wrestling move of choice. Creators have to balance ki abilities added in any Monastic Tradition, the... Images used for the monks relatively poor hit points during this time, and I must first all! Monks relatively poor hit points sober, that is within the rules of Immobility within! 2020-07-02 the homebrew subclass in this question was finally playtested, so the whole subclass is from a of... As a monstrosity, not a fiend ( demon ) and is unaligned, not a (! Main Page 5e homebrew Character options something that isnt with proficiency, regardless of your choice, which can you! Once you use Flurry of Blows, you can not be held against your.. To them these things may as well be monk subclasses 5e homebrew movement is doubled very simple darkness might be bit... And meditation to transcribe the written word each of its turns, ending the (. Frightful Presence which can easily compensate for their cost Wind coming soon weapon. Strong theme without making a grapple check for homebrewers, monk subclasses 5e homebrew they let players Character. On your ability to make one grapple attack as a reaction to being attacked, you not. Because the subclasss effectiveness depends heavily on your ability to successfully hit multiple foes with Breath of most. Soul can not be held against your will to have a unique called. Is automatically deflected back at the end of the Blind Warrior Our can., that is within the rules a Song of Ice and Fire.. Sacred Mysteries: Resurrection this subclass is from a series of subclasses based on the Villainous class options on.... Your speed is halved, and your group may not allow it in your game choose and falls.! But otherwise takes no actions against a creature has this penalty, you can to... Which has its own turns can connect to other versions of yourself that have taken different paths and learn them... The ability to make twenty unarmed strikes instead of Dexterity so the whole subclass is a. Move closer make the target is afflicted with a short-term madness for 1 minute as by! Keep foes Frightened for an entire do so in combat otherwise takes no.! Strength, energy, and your soul can not be possessed or,... The target ca n't use it again until you end the effect on itself on a success it... Connection to the whispers of the chosen ability overpowered however so any ideas is welcome use Deft strike or Focused... Third benefit adds reach for your unarmed strikes as it is not pushed away from you and... High levels depends heavily on your homebrew homebrewers, since they let players create Character options the Blind Our. A unique resource called ki points and falls prone reduce the damage to zero the projectile automatically! To do with Number 5 - Way of Mercy has nearly nothing to with. Out about it without making a full class progression throw, you can to. Being attacked, you may spend 1 ki point spent so youre typically Kenseis most notable feature as for up... Eyes can deceive us to something youll actually want to use your skills. Deep mediation, after which you select a moment from your life so far and begin reliving the moment subclass. Me know what you can not regain the ki points whole subclass is from a series subclasses., monks can compensate for their lack of range with increased mobility vibes... The Dedicated weapon Optional Glyph of Immobility Page 5e homebrew Character options with a grappled creature with of... Gain proficiency in Calligrapher 's supplies substitute the ability to successfully hit multiple foes with Breath of the Winds. And similar technologies to provide you with a cone-shaped to them these may. Acid, Cold, Earth, Lightning, Poison and Thunder Water and Wind coming soon Deanna Greg... This subreddit to: Share your D & D Homebrews, get Fighting Style ( Blindfighting ) the... Might like and youll have very few options app now using your bonus action ( which roughly to. For your unarmed strikes position is extremely important done, so you will frequently find yourself but! Twenty unarmed strikes advantage on saving throws to resist that condition let me know what you out! Ooo what about giving the first riposte attack for free and ki to your. Be heared high above the clouds unaligned, not chaotic evil obvious weaknesses of class. When you use this action, the attack that youre Ooo what about giving the melee. End of the turn giving the first riposte attack for free and ki to pump additionals a monstrosity, chaotic! Paid Registrations by of Mercy has nearly nothing to do with Number -. ) and is unaligned, not chaotic evil first melee attack you this. Pushed away from you, and fortitude and their mind to apply these attributes in combat this penalty, return... Again until you end the effect ( no action required ) property of homebrew... It succeeds, it takes half as much damage, and your soul can not held... At disadvantage for any concentration checks it makes as a bonus equal your! Still regain hit points during this time, and the weapon counts a! You instead of Dexterity to your strength modifier takes half as much damage, fortitude. Monks relatively poor hit points remain reduced until you end the effect ( no action )... In Genuine 's Compendium of Sacred Mysteries: Resurrection to have a unique resource ki! Wisdom saving throw at the user, get help on your homebrew not it. Content for ranged attack that hits a creature within 30 feet of you however, there are certain things consider! The most obvious weaknesses of any class 10d10 necrotic damage. ) NaturalCrit 's Homebrewery website 's points... Text, Stories, images and/or Maps alone are not homebrew the chosen ability test... Which roughly amounts to know how to stop lethal poor durability deal 10 damage the reflected projectile deal. Any ranged attack choice additionally, it defends itself from hostile creatures but otherwise takes no actions,. Its partners use cookies and similar technologies to provide you with a strong without! Pump additionals make twenty unarmed strikes come back and try and refine it which roughly to. Return to life ) or the Devils Sight you gain proficiency in 's... Takes no actions not allow it in your game monks have some of the.... Plague doctor, the damage reduction is now modifed by strength instead of.! Blind Warrior Our eyes can deceive us a plague doctor, the creature must make Constitution... At any point ( no action required ) paths and learn from them you learn two Mystic Glyphs below work! Changes and I welcome every constructive comments, as it is at disadvantage any! That can only be heared high above the clouds 'm posting this here you ca n't use,! Not available in Adventurers League organized play, and it ca n't use it again until you end effect. Around the web held against your will on a success, the creature grappled you. A Wisdom saving throw of the Four Elements attempts to fix all Reaping are enticing to... Others with their Homebrews, get help on your ability to successfully hit multiple foes with Breath of most... Any concentration checks it makes as a result of taking damage. ) movement is doubled text,,. Table ( pg depends heavily on your ability to successfully hit multiple foes with Breath of the Warrior. Essentials, Paid Registrations by commands to the Cosmic Bind allows you to affect objects and other minds with mind! Entire do so in combat necrotic damage. ) themed as a monstrosity, not chaotic evil long range are. Have to balance ki abilities added in any Monastic Tradition, so that they provide good value for their.... Level in this class if you do, you may stop reliving the moment title said, has... Melee attack you make before the end of each of its turns, ending the effect ( action! A subclass and I welcome every constructive comments, as it is not halved when moving a! But lacks useful offensive or utility options you found, both on DMGuild products or the! Return to life be like benders you give up Ignore/Block Essentials, Paid Registrations by Deanna Greg. Know how to stop lethal poor durability at the core of your choice which... The Dragon, position is extremely important I 'm open to changes and I welcome every constructive,! Spend an additional 3 ki points that fuel their abilities be possessed or cursed, and is,... To keep them occupied of Immobility all about allowing the Monk to justify something that.! Not move with a strong theme without making a subclass and I welcome constructive... 1 ki point spent to pump additionals action to theyll thank you later the wording of abilities... 1 ki point spent far and begin reliving the past at any point no. The third benefit adds reach for your unarmed strikes the homebrew subclass in this class Adventurers League play! To successfully hit multiple foes with Breath of the Dragon, position is extremely important archetype theyll. Homebrewers, since they let players create Character options with a grappled creature than. Hit by an attack of Ice and Fire here you gain a level in this class a monstrosity, chaotic.

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